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 How do people make good sprites (and what do they use?) 
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Joined: Wed Feb 25, 2009 2:45 am
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Post Re: How do people make good sprites (and what do they use?)
is MS Paint not all you need?


Thu Aug 20, 2009 2:42 pm
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Joined: Mon Jul 16, 2007 9:50 am
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Post Re: How do people make good sprites (and what do they use?)
I use GraphicsGale, which is designed specifically for pixel art. It keeps track of palettes pretty well, so all you have to do is open an existing CC sprite and you'll have the necessary palette loaded. Just clear the picture and Save As something new.


Thu Aug 20, 2009 6:34 pm
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Post Re: How do people make good sprites (and what do they use?)
I use MS Paint and Paint.net (primarily for "glass" effects and transparency, but I also have Photoshop CS3, GIMP, and Graphics Gale. The latter two I haven't touched really.

Also, why does everyone have such problems with CC Palette in paint.net? I downloaded a simple plugin called "PaletteFromImage" and basically got it to take a palette from Base.rte/palette.bmp. The plugin creates a PDN file (Paint.net's Palette files) from the image, thus making it usable.

Check the thread here for details:
http://paintdotnet.forumer.com/viewtopi ... 16&t=30639

Hopefully it helps some people.


Fri Aug 21, 2009 3:00 am
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Post Re: How do people make good sprites (and what do they use?)
Thunder Toes wrote:
then try graphicsgale (google it). It's fairly decent

Darlos9D wrote:
I use GraphicsGale, which is designed specifically for pixel art. It keeps track of palettes pretty well, so all you have to do is open an existing CC sprite and you'll have the necessary palette loaded. Just clear the picture and Save As something new.


GraphicsGale, you say? I'll check it out.

EDIT: Okay, from now on, I am going to follow EVERY SINGLE WORD OF ADVICE YOU GUYS EVER SAY, because I just DL'ed the free edition of GraphicsGale and all I can say is >HOLY S#!T<!!!!!!!!!! :shock: This has to be the best thing I've ever laid my tablet pen on! The control : perfect. The interface : Perfect. The management of color properties, saturation, brightness, and hue WITHOUT screwing with the palette : PERFECT!!! This has to be the BEST advice anyone has ever given me. THANK YOU!!!!!! :grin: :D

Scope0 wrote:
is MS Paint not all you need?


It's not that it can't do the things I want it to, it's just that I don't know how. In plainer english, I suck at it and I'd rather use something with a lot more control.

carriontrooper wrote:
First off, make a new file, draw your sprite in there, possibly in palette, although not yet indexed, and could have multiple layers. You could have the background set to CC's invisble pink. When you're done with a multilayered sprite, delete parts of transparencies that will alter with the pink (for example, you're trying to make a gun001 muzzle flash yellow a bit, delete the transparent layer only at the pink parts), and flatten them. Now copy or duplicate a palette.bmp image, resize it to your sprite's size and fill it with invisible pink, and copy paste your sprite from your master file. I suggest using the magic wand to remove the invisible pink from the master file.


That's almost exactly what I do, except I sprite the image on a white background, flatten the image, and then use the magic wand tool to turn the white background to the CC invisible pink.

Contrary wrote:
How would complicated programs with brushes n' stuff help you where MS Paint can't? Isn't spriting generally done pixel by pixel?

All you need is MS Paint
Zoom
Copy and Paste
1 pixel pencil
and
Colour picker-upper thingy


True, and yes, I've tried that, but that way is overly tedious and my end products look like Lafe's on a bad day. :roll:


Fri Aug 21, 2009 4:38 am
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: How do people make good sprites (and what do they use?)
Ah! there's a chance that maybe the glow would screw with the magic wanding. Well, as long as you know what to do and how to get it, this should be good enough.


Fri Aug 21, 2009 5:52 am
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Joined: Sat Aug 15, 2009 9:10 am
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Post Re: How do people make good sprites (and what do they use?)
Hi,

Well, I'd suggest not to play with non 100% opacity brushes since files are in .bmp. The only reason being that you'll never know what becomes a 40% to 60% semi-transparent pixel once you flatten the image or use any automatic process on it.

I'd also suggest using the palette at the beginning, not re-indexing your image, (the red coalition request would be a counter-example... :oops: )

I'm not saying it is how sprites should be made, that's just how I preferably do.

Bye.


Fri Aug 21, 2009 10:06 am
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