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[ 6 posts ] |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Sprite Limitations
What limitations does CC have one sprite size (in pixels) and number of frames for animation?
I am currently working on a sprite that's 1000 pixels wide and has 48 frames of animation. Could this work in CC?
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Tue Jul 28, 2009 10:46 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Sprite Limitations
The frames should be fine. I'm not sure about the size though, most maps are only 2000px wide.
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Tue Jul 28, 2009 10:53 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Sprite Limitations
50 frames is the max. Or well it was when the elevator was made a while back.
And in my experience with giant sprites, CC either crops them or shrinks them. 1000 is just way too big.
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Tue Jul 28, 2009 11:55 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Sprite Limitations
As long as you doon't expect the object to settle, 1000 pixels is fine. The Meteor gun 2 in my mini-mod pack has a 1x1000 sprite attached to it.
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Wed Jul 29, 2009 12:41 am |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: Sprite Limitations
Meh, I'll down size it to 200.
Thanks for the help guys =D
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Wed Jul 29, 2009 1:42 am |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: Sprite Limitations
Okay, so are we 100% certain that the max frames a sprite can have is 50? What if I were to use Lua to control the animation?Never mind, I just found a quick way of testing this, and it worked I know I'm reviving an old topic, but it's my topic and I didn't want to make a new one.
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Sat Aug 15, 2009 6:23 am |
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