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 Can't get feet to synch right. 
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Joined: Sun Aug 02, 2009 4:35 am
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Post Can't get feet to synch right.
I've been trying for a while, but for some reason the feet look like they aren't attached to the bottoms of the legs very well.

Anybody know how to fix this?


Tue Aug 04, 2009 4:52 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Can't get feet to synch right.
Fiddle with these bits in the leg code.
Code:
   Foot = Attachable
      CopyOf = <Foot Name>
      ParentOffset = Vector
         X = <X>
         Y = <X>

   ExtendedOffset = Vector
      X = <X>
      Y = <X>

   ContractedOffset = Vector
      X = <X>
      Y = <X>

   IdleOffset = Vector
      X = <X>
      Y = <X>


Tue Aug 04, 2009 7:55 am
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Post Re: Can't get feet to synch right.
Those were the ones i was messing with. I finally figured it out right before I fell asleep, and it works fine now. I needed to set the joint so that it was way lower, cause the feet were acting as if they were attached to the knees, now it's fine.


Tue Aug 04, 2009 1:09 pm
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Post Re: Can't get feet to synch right.
Hey, does anyone know of a way to make an actor look like it's hovering slightly off the ground? I can't figure out a way to do this that doesn't look totally corny, I've been trying with invisible feet and it isn't working too well.

Also is there a way to make an armor plate attached to the torso cover they head, I want it to look like head is only exposed at the front, but I don't want the plate to move relative to the head.


Wed Aug 05, 2009 5:40 am
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Joined: Thu Feb 12, 2009 1:47 am
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Post Re: Can't get feet to synch right.
Sova wrote:
Hey, does anyone know of a way to make an actor look like it's hovering slightly off the ground? I can't figure out a way to do this that doesn't look totally corny, I've been trying with invisible feet and it isn't working too well.

Also is there a way to make an armor plate attached to the torso cover they head, I want it to look like head is only exposed at the front, but I don't want the plate to move relative to the head.


Its called the edit button.


Use it.


Wed Aug 05, 2009 6:04 am
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Location: That quaint little British colony down south
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Post Re: Can't get feet to synch right.
Sova wrote:
Hey, does anyone know of a way to make an actor look like it's hovering slightly off the ground? I can't figure out a way to do this that doesn't look totally corny, I've been trying with invisible feet and it isn't working too well.

Also is there a way to make an armor plate attached to the torso cover they head, I want it to look like head is only exposed at the front, but I don't want the plate to move relative to the head.
Edit the atomgroups of the feet. You'll probably need more info than this though... look for a tutorial if you don't know how to.
Also, you could just edit the armour plate's sprite to make it taller, then edit the offsets.


Wed Aug 05, 2009 8:02 am
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Post Re: Can't get feet to synch right.
I have the plate and the head where I want in relation to eachother, the problem is making the plate show up on a layer that is more um 'foreward' than the head, so that the head is partially, but not totally invisible. IE like moving the a layer in photoshop up so that it covers something in the background.


Wed Aug 05, 2009 12:32 pm
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Post Re: Can't get feet to synch right.
Put DrawAfterParent = 0 on the head and DrawAfterParent = 1 on the chestplate.
But you'll have to be fine with the torso going over the head layer-wise.
But I'm sure someone will now tell you a hacky way to do it without downsides...
Wait for them.


Wed Aug 05, 2009 2:09 pm
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Post Re: Can't get feet to synch right.
Actually, that worked perfectly, I had it set up so that it wouldn't mess up the other parts of the model. Thank you kindly sir.


Wed Aug 05, 2009 11:22 pm
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