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MkfShard
Joined: Sat Feb 14, 2009 2:15 am Posts: 73
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Re: Quadraxis
whitty wrote: wutangfan1990 wrote: Dont use 1 or 2 to changes the guns as those keys change game speed, something like z and x with proper documentaion on how to change the keys. Sadly, I cannot make it change weapons as I originally planned. I'll probably just include a different version for each weapon it had(3). So you can't just make it have multiple, interchangeable weapons like an actor?
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Wed Jul 01, 2009 11:54 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Quadraxis
whitty wrote: wutangfan1990 wrote: Dont use 1 or 2 to changes the guns as those keys change game speed, something like z and x with proper documentaion on how to change the keys. Sadly, I cannot make it change weapons as I originally planned. I'll probably just include a different version for each weapon it had(3). zeno39 wrote: I'm diggin this all it's missing is size and thicknesss. Cause it's suppose to be big right Oh and just how tough do you plan to make this like bullets bounce off tough, or I can take this down with a gattling gun and some nades tough. It's... Pretty damn tough. ...What, you expect a giant armored walker to be taken down with the same force as a green clone? I don't think so.Make the fired particles change based off a variable. The gun change will be done with an emitter that fires particles that change into an MO that fakes the gun.
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Thu Jul 02, 2009 12:02 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Quadraxis
Yay I'm glad to here this will "be pretty damn tough". I've been drooling over a good interesting challenge for a while. Got another question for ya what weapons do you plan to give this thing? The standard rape laser that causes actors to implode, or are you planning to mix it up a bit with a variety of weapons including missiles, rockets, laser, and bombs Or the bland weapons it has from metroid
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Fri Jul 03, 2009 4:19 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Quadraxis
MkfShard wrote: whitty wrote: wutangfan1990 wrote: Dont use 1 or 2 to changes the guns as those keys change game speed, something like z and x with proper documentaion on how to change the keys. Sadly, I cannot make it change weapons as I originally planned. I'll probably just include a different version for each weapon it had(3). So you can't just make it have multiple, interchangeable weapons like an actor? It's a crab. You can't switch weapons via pie menu. Unless you mean something else.
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Fri Jul 03, 2009 5:36 am |
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Yoshiyoman
Joined: Wed Mar 04, 2009 8:05 pm Posts: 18 Location: Im mah pc, eating mah bugs
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Re: Quadraxis
zomg you are makin' him! cool! *ahem* maybe you could use DUCK to change weps? anyways, crabs dont crouch
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Tue Jul 07, 2009 2:34 am |
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Archbaron
Joined: Sun Jul 05, 2009 9:38 pm Posts: 2 Location: Texas
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Re: Quadraxis
This is going to be really cool. Nice work!
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Tue Jul 07, 2009 8:22 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Quadraxis
zeno39 wrote: Or the bland weapons it has from metroid This. And I might make some awesome laser thing for the hell of it. Yoshiyoman wrote: zomg you are makin' him! cool! *ahem* maybe you could use DUCK to change weps? anyways, crabs dont crouch You can't access the inventory with Lua as of now. Otherwise, I would have it do something like that.
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Thu Jul 09, 2009 3:40 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Quadraxis
Have an emittter MOPixel read the state of the parent, and generate an MOSRotating that fakes up the rest of the gun. The fired bullets based off the parent state and a timer turn themselves into the appropriate bullet.
Thanks to the discovery of the ACrabs variable editable list, this is possible.
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Thu Jul 09, 2009 6:53 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Quadraxis
mail2345 wrote: Have an emittter MOPixel read the state of the parent, and generate an MOSRotating that fakes up the rest of the gun. The fired bullets based off the parent state and a timer turn themselves into the appropriate bullet.
Thanks to the discovery of the ACrabs variable editable list, this is possible. If you're willing to code it, I'll use it. All I can really do with Lua is "press this to do this" or "when it gibs do this".
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Sun Jul 12, 2009 5:05 am |
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Commander Swift
Joined: Sun Jul 26, 2009 12:06 am Posts: 23
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Re: Quadraxis
This looks cool! Can't wait for it to be done!!!
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Mon Jul 27, 2009 4:33 am |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: Quadraxis
Wow thats an impressive mod cant wait for the aftermath of it.
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Mon Jul 27, 2009 4:17 pm |
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kejting
Joined: Sun Jul 26, 2009 6:44 pm Posts: 14
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Re: Quadraxis
Damn this looks great. I cant wait to make a scene with this like a boss fight.
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Sat Aug 01, 2009 10:11 pm |
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