CrazyMLC wrote:
*  0 = NOANIM
    * 1 = ALWAYSLOOP
    * 2 = ALWAYSRANDOM
    * 3 = ALWAYSPINGPONG
    * 4 = LOOPWHENMOVING
    * 5 = LOOPWHENOPENCLOSE
    * 6 = PINGPONGOPENCLOSE
For weapons, Mode 4 should be named differently, as HeldDevices don't really 'move'.
For example, the Coalition Gatling gun is SpriteAnimMode = 4, and in the gatling gun's case, creates the "wind-up" effect. This would be LoopWhenFiring.