Author |
Message |
TechnoGeek
Joined: Mon Jun 29, 2009 10:34 pm Posts: 51
|
Cave?
I am making a scene and there is a cave in the ground so no make this, on the Bitmap file for the scene i just erased were the cave shoiuld go and then filled it with the pink/purple color that CC negates and now CC can no longer load the map terrain?
|
Thu Jul 02, 2009 6:16 pm |
|
|
Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
|
Re: Cave?
Use dark purple: R = 128 G = 0 B = 128
I think that's it, I'm not sure though.
|
Thu Jul 02, 2009 6:25 pm |
|
|
TechnoGeek
Joined: Mon Jun 29, 2009 10:34 pm Posts: 51
|
Re: Cave?
Thanks, that fixed it! The only problem is that i have it set to randomly place bolders all around the map, and inside the cave it creates them just floating in mid air. Also, i drew a sprite that I wanted to put on the map just for decoration. What is the code block that i would use to have it display a bitmap in a specific location?
|
Thu Jul 02, 2009 7:15 pm |
|
|
Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
|
Re: Cave?
Make it a bunker module and place it in the editor.
|
Thu Jul 02, 2009 7:20 pm |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: Cave?
To fix both of those, you have to use BunkerModules. For the cave, make a BunkerModule in the shape you want the cave to be, and have it's material be Air (the dark purple). For the random sprite, do the same, but have a background image that is your sprite, and make the dark purple the same shape as your sprite. Then, check one of the missions.rte definitions for how to add bunkermodules to your scene and place them as you want.
EDIT: Ninja'd
|
Thu Jul 02, 2009 7:22 pm |
|
|
TechnoGeek
Joined: Mon Jun 29, 2009 10:34 pm Posts: 51
|
Re: Cave?
How do you make a bunker modual?
|
Thu Jul 02, 2009 7:23 pm |
|
|
Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
|
Re: Cave?
TechnoGeek wrote: How do you make a bunker modual? 3 files. 1 file shows what it looks like before it is dug. 1 file shows what material certain parts of it is made of. 1 file shows the background of a bunker module and what it looks like after it's dug up.
|
Thu Jul 02, 2009 7:29 pm |
|
|
TechnoGeek
Joined: Mon Jun 29, 2009 10:34 pm Posts: 51
|
Re: Cave?
Thanks!!!!!!!
|
Thu Jul 02, 2009 7:32 pm |
|
|
Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
|
Re: Cave?
Check base.rte for more info.
|
Thu Jul 02, 2009 7:33 pm |
|
|
rjhw1
Joined: Sun Apr 12, 2009 11:10 pm Posts: 128
|
Re: Cave?
Hes lying! i drew that sprite you liar!i drew the thing that goes in the cave and he said it was his, look its right here!
|
Thu Jul 02, 2009 8:05 pm |
|
|
TechnoGeek
Joined: Mon Jun 29, 2009 10:34 pm Posts: 51
|
Re: Cave?
Yes rjhw1 drew the sprite in question but how wierd would it sound if i asked about a sprite that my cousin drew?!?!?!?!
|
Thu Jul 02, 2009 8:49 pm |
|
|
ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
|
Re: Cave?
No one cares who made the dumb sprite.
|
Thu Jul 02, 2009 9:53 pm |
|
|
Jack The Llama Commando
Joined: Thu Dec 07, 2006 7:21 pm Posts: 620 Location: CONTRACTIONS I DONT NEED CONTRACTIONS
|
Re: Cave?
What is going on here.
I have my eye on this, and if I knew what was happening I might lock it~
|
Thu Jul 02, 2009 9:59 pm |
|
|
TechnoGeek
Joined: Mon Jun 29, 2009 10:34 pm Posts: 51
|
Re: Cave?
rjhw1 and i are making a mod and he drew a sprite but i was incorperating it into a scene. However, i ran into a problem so i posted about it and for simplicity i said i made the sprite and my cousin rjhw1 was just taking credit...
|
Mon Jul 13, 2009 2:29 am |
|
|
|