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 GooNade 
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Joined: Sun Apr 12, 2009 8:19 am
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Location: In Alaska, far away from any computer good enough for CC AND with a slow internet connection.
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Post GooNade
Hi guys. I've been working on a new grenade that explodes and spurts goo on impact. Is this possible, and if so, how would I code it? Oh, and another question. What programming language are .ini files written in? I know, it's a stupid question, but hey, I'm a pretty stupid guy.


Tue Jun 23, 2009 2:18 am
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Post Re: GooNade
So when you say "I've been working on" you actually mean... you've done nothing at all?
Before I can answer your questions I'll need more explanation on what you mean by "goo". What is this "goo" meant to do?


Tue Jun 23, 2009 5:27 pm
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Data Realms Elite
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Post Re: GooNade
Cortex Commander wrote:
Hi guys. I've been working on a new grenade that explodes and spurts goo on impact. Is this possible, and if so, how would I code it? Oh, and another question. What programming language are .ini files written in? I know, it's a stupid question, but hey, I'm a pretty stupid guy.

Yes, copy paste tweak, and homebrew.

And have you even 'worked' on it?


Tue Jun 23, 2009 5:30 pm
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Post Re: GooNade
CC ini files use plain text. It's just a matter of stitching together stuff and changing variables make it fit your needs. The Goonade sounds like it would be a TDExplosive that gibs a pinned AEmitter that emits MOSRotatings and MOPixels.


Tue Jun 23, 2009 5:31 pm
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Post Re: GooNade
Now I want to see viscous MOPixels.


Wed Jun 24, 2009 5:09 am
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Location: In Alaska, far away from any computer good enough for CC AND with a slow internet connection.
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Post Re: GooNade
:oops: hehe, thanks guys. You're right, I haven't actually worked on it. It's still in concept stage. Sorry. :-( (please don't flame me.) I just needed to know how to make the grenade spurt goo. And, by the way, the goo would be thick, and, if I learn Lua, (some hopes) I might make it absorb and dissolve bullets. It would just be good for throwing down as a shield or wall. :) Anyway, thanks again. If I do finish it, I might pack it up with some other mods and release it. But then again, feel free to take my idea, if it's worth taking.


Wed Jun 24, 2009 6:20 am
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Post Re: GooNade
yeah, you'd need lua for it to stick to actors and generally behave as a goo.
you need to learn to mod before having ideas like this. or more, you need to learn to mod to have a hope of getting much of the stuff you want.


Wed Jun 24, 2009 9:04 am
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Post Re: GooNade
I'd say start with making a more basic grenade, try your hand at getting it to work in game, then build upon from there. You're jumping a few stairs too many. Figure out what the variables you can freely edit in any .ini do.


Wed Jun 24, 2009 9:16 am
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Location: In Alaska, far away from any computer good enough for CC AND with a slow internet connection.
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Post Re: GooNade
Okay, thanks guys, good advice. You can expect to see me on the forums soon, asking you annoying and pointless questions. Maybe someday I'll even make a decent mod. :) i'll mess around with the vanilla content and other people's mods, and then use Azzuki's templates to try to mod a little. Thanks! :wink:


Wed Jun 24, 2009 10:39 am
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