Re: custom bullet sprite help.
MOPixels cannont have sprites (MO
Pixel). MOSParticles can have sprites.
Code of a MOSParticle:
Code:
AddEffect = MOSParticle
PresetName = Side Thruster Blast Ball 1
Mass = 2
GlobalAccScalar = -0.3
AirResistance = 0.08
RestThreshold = -1
LifeTime = 250
Sharpness = 0.1
HitsMOs = 1
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Base.rte/Effects/Pyro/SmallBlast01.bmp
FrameCount = 19
SpriteOffset = Vector
X = -4.5
Y = -4.5
AngularVel = 60
Atom = Atom
Material = Material
CopyOf = Air Blast
TrailLength = 0
Framerate = 0
Note: GlobalAccScalar is the gravity variable, 1 being normal, -1 is reverse.
Adjust to your liking.