Re: Code to make weapons not effect armed actor?
zalo wrote:
Well, FireIgnoreThis will make it so the actor and weapon
do not collide with the bullets, but it will not prevent recoil.
You can't prevent recoil unless you are creative.
Ie, spawning weightless bombs that explode with A InhertesVelocty heavy particle, or shoot it at low speed with a "air resestence = -number"