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devilsboy005
Joined: Thu Mar 06, 2008 2:14 am Posts: 94
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The "Dan Faction"
Heres is a faction I am working on called the Dan faction in the game its labeled as the "clone army" because they are clones.
I have it uploaded so that you can download and test it and give me advice for the final release but if someone could download it and make me some good pictures I would be really thankfull.
Completed In progress
Sniper Gatlin Gun Hand gun (mostly finished) Assualt Rifle Heavy Dan Light Dan Story
Bullet time gun (I need help from someone good with LUA and coding so PM me if you wanna help) Dropship with weapons (a helicopter) Clone Creaters (They are aliens) Sexbot 5000
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Thu Jun 04, 2009 5:01 am |
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Nzen
Joined: Fri May 22, 2009 3:12 am Posts: 9
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Re: The "Dan Faction"
I don't plan to keep these any longer. The actors feel rather fragile, like zombies. Whenever I dropped three from a dummy dropship, two would die or amputate each other. While their uniforms are fine, it would be nice if their beards were not so flat.
The guns are mostly resprites, which is fine. The laser guided rpg looked like a bayonet rather than a sight, but at least it made it look different against all the other bazookas. The laser gatling gun is just edging into unbalanced. I could kill any vanilla unit with only a fourth of a clip. In that sense though, it would serve capably for single player skirmish.
If you beef up the units and add a few more distinct weapons, this could be a tidy mod.
Attachments:
ScreenDump000.JPG [ 54.98 KiB | Viewed 1551 times ]
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Thu Jun 04, 2009 9:57 am |
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devilsboy005
Joined: Thu Mar 06, 2008 2:14 am Posts: 94
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Re: The "Dan Faction"
Thanks for the feedback I'll work on strengthening the actors and the lazer guided rocket launcher actualy is not finished I thought I had it removed because I was frankly disgusted by the sprites when I actualy saw them and it does not work like it is suppose to it does not follow were you are aiming. I will make some more weapons that are original as well.
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Thu Jun 04, 2009 4:42 pm |
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