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Quick questions regarding bombs
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AGENT15
Joined: Wed Jan 03, 2007 12:48 am Posts: 163
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Quick questions regarding bombs
I haven't extensively modded explosives in forever, and the new build has changed many modding parameters.
First: What can I do to make an explosive detonate when the actor carrying it dies? Will "ActivatesWhenReleased = 1" work?
I love making robots that detonate when killed and I'm trying to make a bomb that will serve that purpose.
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Sun May 31, 2009 9:03 pm |
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djmorrsee
Joined: Fri May 02, 2008 2:48 am Posts: 56
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Re: Quick questions regarding bombs
GibImulseLimit = 1
thatll make it blow up when it hits the ground. i think?
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Sun May 31, 2009 9:11 pm |
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AGENT15
Joined: Wed Jan 03, 2007 12:48 am Posts: 163
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Re: Quick questions regarding bombs
I'll give that a shot, thanks.
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Sun May 31, 2009 9:25 pm |
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djmorrsee
Joined: Fri May 02, 2008 2:48 am Posts: 56
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Re: Quick questions regarding bombs
im fairly certain that will work.
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Sun May 31, 2009 9:35 pm |
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AGENT15
Joined: Wed Jan 03, 2007 12:48 am Posts: 163
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Re: Quick questions regarding bombs
Yup, it's actually blowing up upon death of the actor.
Thanks.
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Sun May 31, 2009 11:14 pm |
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