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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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TradeStar: Conscripted 2.7-ish WIP
Hey, A while ago I did a mod called 'tradestar conscripted' and the thing was that extradimensional pirates took over a tradestar station/factory/hub and where generally wreaking havok, and leaving. Well I've added to it. I've improved many of the weapons, added 1 or 2 more, Included bunker modules, and I will be including some maps as well. I didn't get screencaps of everything I didn't feel the need. I mostly took pictures to showcase my new bunker modules, and my improvements to the Black hole gun I made for the mod making contest. (Its not pink anymore ^_^) Attachment:
File comment: Double the megametal of your average bunkers. This showcases at least one of every piece.
ScreenDump004.png [ 224.01 KiB | Viewed 2871 times ]
This showcases at least one of every standard sized piece. They have double layers of metal, fit seamlessly together, and fit seamlessly with vanilla content. Attachment:
ScreenDump007.png [ 157.38 KiB | Viewed 2847 times ]
Double size bunker modules. Currently only made of parts, so that you can arrange and make your own shapes. Fits seamlessly with all other vanlilla/double thick modules. Note* I was lazy, and to make corners you have to use a normal size corner, and some space filling modules. I have not added any at this time, but might before release. Attachment:
ScreenDump024.PNG [ 189.78 KiB | Viewed 2914 times ]
New glow for the ZPGW Launcher.
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Thu May 28, 2009 11:25 am |
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striker121
Joined: Tue Jul 03, 2007 10:24 pm Posts: 253 Location: In the house next door, eating your neighbors.
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Re: TradeStar: Conscripted 2.7-ish WIP
I don't know about the bunker modules, but that gun has a kick ass bullet/energy globule.
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Thu May 28, 2009 11:34 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: TradeStar: Conscripted 2.7-ish WIP
That looks like the BFG from the Doom movie.
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Thu May 28, 2009 4:32 pm |
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HappyBirthday
Joined: Fri May 22, 2009 4:22 pm Posts: 64
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Re: TradeStar: Conscripted 2.7-ish WIP
Is there to be a download?
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Thu May 28, 2009 4:42 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: TradeStar: Conscripted 2.7-ish WIP
striker121 wrote: that gun has a kick ass bullet/energy globule. I did that on accident. Flammablezombie wrote: That looks like the BFG from the Doom movie. The BFG from doom, the anti-matter gun from Quake, and just about every super weapon, that was my inspiration. HappyBirthday wrote: Is there to be a download? at the moment no, I still have a few items to make... What does everyone think of new brain modules, and a concrete bomb that fills a corridor.
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Fri May 29, 2009 2:25 am |
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HappyBirthday
Joined: Fri May 22, 2009 4:22 pm Posts: 64
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Re: TradeStar: Conscripted 2.7-ish WIP
I've always felt the need to shove tonnes upon tonnes of liquid concrete through a corridor within the timeframe of a few seconds...
Please don't make a bomb similar to what numgun did with the soil bomb.
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Fri May 29, 2009 2:31 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: TradeStar: Conscripted 2.7-ish WIP
HappyBirthday wrote: I've always felt the need to shove tonnes upon tonnes of liquid concrete through a corridor within the timeframe of a few seconds...
Please don't make a bomb similar to what numgun did with the soil bomb. oh hell no, that was total ass
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Fri May 29, 2009 2:48 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: TradeStar: Conscripted 2.7-ish WIP
HappyBirthday wrote: liquid concrete through a corridor within the timeframe of a few seconds... This = Lag. Theres a couple good reasons why I made my bomb like that.
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Fri May 29, 2009 9:00 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: TradeStar: Conscripted 2.7-ish WIP
numgun wrote: HappyBirthday wrote: liquid concrete through a corridor within the timeframe of a few seconds... This = Lag. Theres a couple good reasons why I made my bomb like that. Actually, that's not possible. Liquid concrete =/= lag 500 Particles per second = lag. Have at least some faith in my abilities. please?
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Fri May 29, 2009 10:02 am |
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Orglar
Joined: Wed Dec 10, 2008 3:21 am Posts: 116
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Re: TradeStar: Conscripted 2.7-ish WIP
Miles_T3hR4t wrote: numgun wrote: HappyBirthday wrote: liquid concrete through a corridor within the timeframe of a few seconds... This = Lag. Theres a couple good reasons why I made my bomb like that. Actually, that's not possible. Liquid concrete =/= lag 500 Particles per second = lag. Have at least some faith in my abilities. please? So, this "liquid concrete" is not particles?
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Fri May 29, 2009 12:33 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: TradeStar: Conscripted 2.7-ish WIP
Orglar wrote: So, this "liquid concrete" is not particles? Liquid concrete are particles, but its not going to be some retarded 500 particles per second.
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Sat May 30, 2009 9:28 pm |
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