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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Mod crashing on AddActor = AHuman
The strangest thing is happening, CC is aborting a .rte for a Lua related error when there's no Lua involved. Whenever I try to load the mod, it gives this error. Code: Abortion in file .\System\DDTError.cpp,line 109, because:Assertion failed: Reader has been fed bad Inventory MovableObject in Actor::Create Strangely, it's crashing on the AddActor = AHuman part of this snippet of code. Code: AddActor = AHuman CopyOf = Their Army Female PresetName = Their Army Cadet Description = Their greenhorn. AddToGroup = Our Guys Buyable = 1 GoldValue = 99 AddAttachable = Attachable CopyOf = Ballistic Vest ParentOffset = Vector X = 0 Y = -1 Jetpack = AEmitter CopyOf = Jetpack Heavy ParentOffset = Vector X = -7 Y = 3 DrawAfterParent = 0 JumpTime = 10 // Secs AddInventory = HDFirearm CopyOf = Uzi AddInventory = TDExplosive CopyOf = Pineapple Grenade As far as I can tell, there is nothing wrong with what I've done at all.
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Mon May 25, 2009 10:49 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Mod crashing on AddActor = AHuman
Lambda wrote: Code: Abortion in file .\System\DDTError.cpp,line 109, because:Assertion failed: Reader has been fed bad Inventory MovableObject in Actor::Create You generally ignore that. There's been errors like that before Lua. Try copy pasting the code into a new INI. See if that helps. I know it helped some people.
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Mon May 25, 2009 11:07 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Mod crashing on AddActor = AHuman
Nope, pasting into a new .ini file doesn't do anything. It still crashes and gives the same error message.
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Mon May 25, 2009 11:11 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Mod crashing on AddActor = AHuman
Problem is with the AddInventory statements, try double checking the names of the items.
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Tue May 26, 2009 8:01 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Mod crashing on AddActor = AHuman
Post the whole .ini, you ♥♥♥♥ something up.
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Tue May 26, 2009 8:01 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Mod crashing on AddActor = AHuman
Too late, I fixed it by redoing the entire .ini file.
CC was just ♥♥♥♥ up again.
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Tue May 26, 2009 9:16 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Mod crashing on AddActor = AHuman
Note that it's the line 109 of the .cpp reading the .ini, not the line 109 of the .ini. And CC doesn't just ♥♥♥♥ up, modders do.
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Tue May 26, 2009 3:09 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Mod crashing on AddActor = AHuman
piipu wrote: CC doesn't just fudge up, modders do. Usually. Sometimes it does, eg random load crashes, but those are fixed now.
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Tue May 26, 2009 11:03 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Mod crashing on AddActor = AHuman
So uh, how long are you people going to argue before you understand what the statement "I fixed the problem" means?
Last edited by Hobbesy on Wed May 27, 2009 4:31 am, edited 1 time in total.
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Tue May 26, 2009 11:22 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Mod crashing on AddActor = AHuman
A few more hours oughta be good.
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Wed May 27, 2009 1:58 am |
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