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 Mod crashing on AddActor = AHuman 
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Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
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Post Mod crashing on AddActor = AHuman
The strangest thing is happening, CC is aborting a .rte for a Lua related error when there's no Lua involved.

Whenever I try to load the mod, it gives this error.

Code:
Abortion in file .\System\DDTError.cpp,line 109, because:Assertion failed: Reader has been fed bad Inventory MovableObject in Actor::Create


Strangely, it's crashing on the AddActor = AHuman part of this snippet of code.

Code:
AddActor = AHuman
   CopyOf = Their Army Female
   PresetName = Their Army Cadet
   Description = Their greenhorn.
   AddToGroup = Our Guys
   Buyable = 1
   GoldValue = 99
   AddAttachable = Attachable
      CopyOf = Ballistic Vest
      ParentOffset = Vector
         X = 0
         Y = -1
   Jetpack = AEmitter
      CopyOf = Jetpack Heavy
      ParentOffset = Vector
         X = -7
         Y = 3
      DrawAfterParent = 0
   JumpTime = 10 // Secs
   AddInventory = HDFirearm
      CopyOf = Uzi
   AddInventory = TDExplosive
      CopyOf = Pineapple Grenade


As far as I can tell, there is nothing wrong with what I've done at all.


Mon May 25, 2009 10:49 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Mod crashing on AddActor = AHuman
Lambda wrote:
Code:
Abortion in file .\System\DDTError.cpp,line 109, because:Assertion failed: Reader has been fed bad Inventory MovableObject in Actor::Create

You generally ignore that.
There's been errors like that before Lua.

Try copy pasting the code into a new INI.
See if that helps. I know it helped some people.


Mon May 25, 2009 11:07 pm
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: Mod crashing on AddActor = AHuman
Nope, pasting into a new .ini file doesn't do anything. It still crashes and gives the same error message.


Mon May 25, 2009 11:11 pm
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: Mod crashing on AddActor = AHuman
Problem is with the AddInventory statements, try double checking the names of the items.


Tue May 26, 2009 8:01 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Mod crashing on AddActor = AHuman
Post the whole .ini, you ♥♥♥♥ something up.


Tue May 26, 2009 8:01 am
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Post Re: Mod crashing on AddActor = AHuman
Too late, I fixed it by redoing the entire .ini file.

CC was just ♥♥♥♥ up again.


Tue May 26, 2009 9:16 am
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Joined: Mon Jun 30, 2008 9:13 pm
Posts: 499
Location: Finland
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Post Re: Mod crashing on AddActor = AHuman
Note that it's the line 109 of the .cpp reading the .ini, not the line 109 of the .ini. And CC doesn't just ♥♥♥♥ up, modders do.


Tue May 26, 2009 3:09 pm
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Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
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Post Re: Mod crashing on AddActor = AHuman
piipu wrote:
CC doesn't just fudge up, modders do.

Usually. Sometimes it does, eg random load crashes, but those are fixed now.


Tue May 26, 2009 11:03 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: Mod crashing on AddActor = AHuman
So uh, how long are you people going to argue before you understand what the statement "I fixed the problem" means?


Last edited by Hobbesy on Wed May 27, 2009 4:31 am, edited 1 time in total.



Tue May 26, 2009 11:22 pm
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Post Re: Mod crashing on AddActor = AHuman
A few more hours oughta be good.


Wed May 27, 2009 1:58 am
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