Re: how do you reload an rte without reloading the entire game
Grif wrote:
To re-load a gun, simply duplicate a standard actor and AddInventoryItem = HDFirearm/CopyOf = yourgun.
What I did in my BW mod is make everything load through the actor.
I had every IncludeFile all in the beginning of the actor's .ini file. This would allow instantly to reload the whole thing through the actor viewer.
Doesnt work if you made changes to a sprite though : /
For reloading Lua scripts, use this:
PresetMan:ReloadAllScripts();
The next new objects that arrive in the scene will have the new script loaded on them.