Re: How to armor/make a guy survive the explotion caused by...
Azukki wrote:
And JointStrength.
So your features don't get knocked off by collisions.
Anyways, there isn't an easy way to make your actor super heavy and not sink into the ground. I recommend just making the mass normal again, and accepting the knock back. That's one of the fun parts of surviving ridiculous stuff anyways.
You
can increase the surface of the foot atomgroup by adding to it pixels farther to the left and to the right, but that's a kind of an advanced thing to to.
I really wish we had a terrain displacement factor for Materials. Oh well.