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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Wounds
Im making a dropship, and i increased the woundlimit and jointstrength and such, but when i shoot the engines, they still start flaming, and the ship cant support itself....
Any way to make it so the ship doesnt receive wounds like that so easily?
And....does it have to do with the material that the ship parts are made of?
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Sat Apr 18, 2009 6:58 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Wounds
uuuhhh... GibImpulseLimit?
or make the material stronger.
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Sat Apr 18, 2009 7:02 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Wounds
I did GibImpulseLimit, but ill try material i guess...
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Sat Apr 18, 2009 7:04 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Wounds
Add an attachable armour what can take epic wounds.
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Sat Apr 18, 2009 8:45 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Wounds
Flammablezombie wrote: Add an attachable armour what can take epic wounds. But im no good with offsets
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Sat Apr 18, 2009 10:11 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Wounds
Then make it out of mega metal or something.
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Sat Apr 18, 2009 11:13 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Wounds
Grif wrote: Then make it out of mega metal or something. What characteristics should i change to make it mega metal? I mean i tried something LIKE that, but the wounds still weighed the ship down once i shot it with anything....
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Sat Apr 18, 2009 11:15 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Wounds
Or TEST!
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Sat Apr 18, 2009 11:15 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Wounds
Try changing the Mass variable of the Wound AEmitters...
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Sun Apr 19, 2009 12:31 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Wounds
You change the MATERIAL = MATERIAL COPYOF = lines.
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Sun Apr 19, 2009 12:43 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Wounds
Grif wrote: You change the MATERIAL = MATERIAL COPYOF = lines. I already said that.
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Sun Apr 19, 2009 3:00 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Wounds
Ok ok, i eventually got it..... Just messed around with three variables: StructuralIntegrity GibImpulseLimitPerVolumeL GibWoundLimitPerVolumeL It worked for me
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Sun Apr 19, 2009 3:06 am |
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