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 Glows 
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Joined: Thu Mar 06, 2008 10:54 pm
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Post Glows
Ok.....so is it possible to add a glow to like a dropship?

This probably is an easy thing to do, but thanks for anyone who helps! :)


Sat Apr 18, 2009 10:23 pm
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Post Re: Glows
Add it as an attachable to any sprite I think...
Or just attach it.


Sat Apr 18, 2009 10:33 pm
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Post Re: Glows
Flammablezombie wrote:
Add it as an attachable to any sprite I think...
Or just attach it.



Mmk, but how do i "just attach" it?

I dont think using screeneffect will work


Sat Apr 18, 2009 10:42 pm
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Post Re: Glows
Make an AEmitter which emits the glow

Then use AddAttachable = AEmitter on the ship to attach it =)

Should do the trick...


Sat Apr 18, 2009 10:49 pm
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Post Re: Glows
mrah wrote:
Make an AEmitter which emits the glow

Then use AddAttachable = AEmitter on the ship to attach it =)

Should do the trick...


But im talking about a glow that just lasts forever, not emits the particles.......
but that might work....


Sat Apr 18, 2009 10:51 pm
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Post Re: Glows
It can only emit. Glows last a millionth of a second.


Sat Apr 18, 2009 11:07 pm
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Post Re: Glows
Flammablezombie wrote:
It can only emit. Glows last a millionth of a second.
Could just have a screeneffect that lasts forever i think


Sat Apr 18, 2009 11:08 pm
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Post Re: Glows
Maybe, but emitting makes it flicker :D


Sat Apr 18, 2009 11:10 pm
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Post Re: Glows
Flammablezombie wrote:
Maybe, but emitting makes it flicker :D


Ya, but im also talking in use of explosions, like when it explodes, there is a big glow while it is exploding :)


Sat Apr 18, 2009 11:11 pm
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Post Re: Glows
Christ you people are useless.

Have you even tried ScreenEffect? There's no reason for it not to work. If it doesn't, then attach an emitter and have the FLASH have the glow. Then have your emitter emit useless invisible particles that disappear instantly.

VOILA.

And to have it make a glow when exploding use one of the glow particles used by the current dropships/rockets.

AddGib = Gib
GibParticle = MOPixel
CopyOf = Glow Particle Yellow Huge

bam!


Sat Apr 18, 2009 11:12 pm
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Post Re: Glows
Or use an animated sprite...


Sat Apr 18, 2009 11:12 pm
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Post Re: Glows
Grif wrote:
Christ you people are useless.

Have you even tried ScreenEffect? There's no reason for it not to work. If it doesn't, then attach an emitter and have the FLASH have the glow. Then have your emitter emit useless invisible particles that disappear instantly.

VOILA.

And to have it make a glow when exploding use one of the glow particles used by the current dropships/rockets.

AddGib = Gib
GibParticle = MOPixel
CopyOf = Glow Particle Yellow Huge

bam!


Thanks grif.... :)

So for the explosion, make to MOPixel "glow huge" just have a screen effect right?


Sat Apr 18, 2009 11:16 pm
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Post Re: Glows
The preexisting base.rte defined mopixel "Glow Yellow Huge" already has pinstrength and a screeneffect attached.

Just make your whatever gib one copy of it with no special properties and you'll have a glow on gib.


Sun Apr 19, 2009 12:44 am
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Post Re: Glows
Grif wrote:
The preexisting base.rte defined mopixel "Glow Yellow Huge" already has pinstrength and a screeneffect attached.

Just make your whatever gib one copy of it with no special properties and you'll have a glow on gib.


Mmk, thx


Sun Apr 19, 2009 2:10 am
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