I was trying to make a gun that only hurt robots. Right now it only works on humans and makes them explode. I'd like it to only work on robots and leave them intact.
Code:
AddEffect = MOPixel
InstanceName = Particle CFG
Mass = 0.00025
RestThreshold = 500
LifeTime = 20
Sharpness = 500
HitsMOs = 1
GetsHitByMOs = 0
Color = Color
R = 255
G = 0
B = 255
Atom = Atom
Material = Material
CopyOf = Bullet Metal
TrailColor = Color
R = 255
G = 0
B = 255
TrailLength = 100000
AddAmmo = Round
InstanceName = Round CFG
ParticleCount = 200
Particle = MOPixel
CopyOf = Particle CFG
FireVelocity = 275
ShellVelocity = 10
Separation = 5
AddAmmo = Magazine
InstanceName = Magazine CFG
Mass = 0.1
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Base.rte/Null.bmp
FrameCount = 1
SpriteOffset = Vector
X = -1
Y = -1
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
InstanceName = Atom Group Null
AutoGenerate = 1
Material = Material
CopyOf = Air
Resolution = 0
Depth = 0
DeepGroup = AtomGroup
InstanceName = Atom Group Null
AutoGenerate = 1
Material = Material
CopyOf = Air
Resolution = 0
Depth = 0
DeepCheck = 0
JointStrength = 200
JointStiffness = 1
JointOffset = Vector
X = 0
Y = -3
DrawAfterParent = 0
RoundCount = 1
RTTRatio = 0
RegularRound = Round
CopyOf = Round CFG
TracerRound = None
Discardable = 0
AddDevice = HDFirearm
InstanceName = CFG
AddToGroup = Weapons
Mass = 6
HitsMOs = 0
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = New Weapons.rte/CFG/CFG.bmp
FrameCount = 2
SpriteOffset = Vector
X = -9
Y = -7
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
GoldValue = 40
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 10
DeepCheck = 1
JointStrength = 75
JointStiffness = 0.5
JointOffset = Vector
X = -5
Y = 2
DrawAfterParent = 0
StanceOffset = Vector
X = 3
Y = 7
SharpStanceOffset = Vector
X = 5
Y = -2
SupportOffset = Vector
X = 2
Y = 3
SharpLength = 150
Magazine = Magazine
CopyOf = Magazine CFG
FireSound = Sound
AddSample = ContentFile
FilePath = New Weapons.rte/CFG/CFG.wav
ReloadStartSound = Sound
AddSample = ContentFile
FilePath = New Weapons.rte/CFG/charge.wav
RateOfFire = 100
ReloadTime = 1000
FullAuto = 0
FireIgnoresThis = 1
ShakeRange = 1
SharpShakeRange = 1
NoSupportFactor = 1
ParticleSpreadRange = 25
ShellSpreadRange = 8
ShellAngVelRange = 2
MuzzleOffset = Vector
X = 11
Y = -4
EjectionOffset = Vector
X = -4
Y = -2
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 1
Count = 6
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 2
Count = 5
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Drop Oil
Count = 4
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Rust Micro A
Count = 6
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Micro A
Count = 5
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small H
Count = 1
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small J
Count = 1
Spread = 2.25
MaxVelocity = 10
Any ideas? (yes, it's copied off the H-43)