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 Loading Actors into an object. 
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Joined: Mon Jan 12, 2009 7:47 pm
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Location: Behind the shield wall.
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Post Loading Actors into an object.
Would it be possible to load an actor into something, like a bunker dropped after a buy period?
Or would this only be possible with Lua? Or not at all?

I'm thinking about making a protective shell for my clones that's deployed in the heat of battle.


Mon Jan 12, 2009 8:04 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Loading Actors into an object.
Have you played with the Kloveska? They have a droppable bunker you might be interested in.


Mon Jan 12, 2009 9:30 pm
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Joined: Mon Jan 12, 2009 7:47 pm
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Post Re: Loading Actors into an object.
I just downloaded it and tried it out. It's not exactly what I'm trying to do.
I want to be able to walk up to it and "use" or pick it up like a device and it covers my clone in a bunker
which has a turret mounted on it.

It's probably going to end up having a few animation frames and attachables when I'm done so I didn't want to rush into
it before I knew it could be done.


Tue Jan 13, 2009 4:31 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Loading Actors into an object.
Can't be done the way you want it to happen.

You might be able to have a pinned craft; an actor would walk in and also be able to leave, but any weaponry it had would be iffy at best; probably an abused dropship engine to offer some amount of aiming.

Also, I can't think of any way to have the craft reflect what's carried inside of it; either there's a generic actor head manning the turret or whatever, or there's nothing there at all.


Tue Jan 13, 2009 4:44 am
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Joined: Mon Jan 12, 2009 7:47 pm
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Post Re: Loading Actors into an object.
Well, that shatters my dreams into finely grained powder.
I think I'll just end up making the bunker an actor itself and just placing it like a regular person.

Thanks for the help.


Tue Jan 13, 2009 5:07 am
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