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[ 8 posts ] |
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Duhya
Joined: Sat Nov 29, 2008 3:43 am Posts: 20
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Health gun.
I'm wondering if a health gun, or health packs are possible in cortex command in its current state. If there is one can someone post a link to it here. Me and my friend are going to do some base role playing to make the game seam more realistic, and i'm the medic.
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Sun Jan 11, 2009 7:01 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Health gun.
Medpacks, yes, medguns, no. And the medpacks will crash your game if you use too many on one actor.
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Sun Jan 11, 2009 7:49 pm |
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Duhya
Joined: Sat Nov 29, 2008 3:43 am Posts: 20
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Re: Health gun.
Thanks sexy, cept i need to convert it to b22
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Sun Jan 11, 2009 7:59 pm |
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jaybud4
Joined: Tue Oct 24, 2006 10:07 pm Posts: 511 Location: ☼The Infinite World☼
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Re: Health gun.
Hmm.. A health gun could be possible if we could stick particles to actors yet... Stick an AEmitter with negative EmissionDamage and you have a healing gun.
Too bad.
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Sun Jan 11, 2009 9:33 pm |
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Manticore
Joined: Tue Nov 18, 2008 1:03 am Posts: 342 Location: Spathiwa
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Re: Health gun.
i think data will make some new variables to make as much stuff as possible err.. possible. also im not sure if this helps but if you put an actor in a craft and take him out again he stops bleeding.
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Sun Jan 11, 2009 11:55 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Health gun.
You can put actors back in a craft? How did I miss that?
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Mon Jan 12, 2009 1:20 am |
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Duhya
Joined: Sat Nov 29, 2008 3:43 am Posts: 20
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Re: Health gun.
It'd be cool to have something like a porto-medic. A portapotty medical device. Maybe a ship with no thrusters that you place at the begining that is pretty much a rectangle with a cross on it...
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Mon Jan 12, 2009 1:23 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Health gun.
To clarify:
it's officially on Data's "to-do" list to implement weapons creating custom wounds. This would truly revolutionize CC; there's countless mods that would then be able to be made. As it is, OrientsToVel is a remarkably useful variable that has yet to be very well used. I mean, hell, none of you have even made a proper bow yet.
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Mon Jan 12, 2009 2:37 am |
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