Basically, I'm making a bunker module, and all was well until I came to coding the equivalent of "BunkerBits.ini". Copy below:
Code:
AddTerrainObject = TerrainObject
InstanceName = Supar Block
AddToGroup = Bunker Bits
GoldCost = 40
FGColorFile = ContentFile
Path = Supar.rte/Block/BlockFG.bmp
MaterialFile = ContentFile
Path = Supar.rte/Block/BlockMat.bmp
BGColorFile = ContentFile
Path = Supar.rte/Block/BlockBG.bmp
BitmapOffset = Vector
X=0
Y=0
I'm always getting the error, "Could not match property in Supar.rte/Block.ini at line 1!", then the usual breakpoint error. From what I can see, it is
only this file, but you will know better then me. Any ideas? ( I am C&Ping the code directly from BunkerBits, and changing the relevant areas.)