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 Health 
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Joined: Sat Dec 13, 2008 11:56 pm
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Post Health
How can I make a dropship near impossible to kill?


Mon Jan 05, 2009 2:33 am
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happy carebear mom
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Post Re: Health
The same way as anything else. Set all JointStrengths, GibImpulseLimits and GibWoundLimits to high numbers (10000000 should be enough), then set the materials to "Test" instead of "Metal" or whatever.
Don't increase the health though, unless you want to receive more money than you paid for it when you return it.


Mon Jan 05, 2009 2:37 am
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Post Re: Health
deathbal101 wrote:
How can I make a dropship near impossible to kill?


takes along time and also change
Code:
   GibImpulseLimit = 8000

to
Code:
   GibImpulseLimit = (some REALY REALY high number)

and you should be good :D made the crab* have 1k health and its like a rock it moves together but you cant destroy it lol is one way i know

*edited


Last edited by dogigy on Mon Jan 05, 2009 4:26 am, edited 1 time in total.



Mon Jan 05, 2009 2:43 am
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Post Re: Health
make custom wounds, so when it gets shot it does no damage. Easy enough, trust me.


Mon Jan 05, 2009 4:10 am
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REAL AMERICAN HERO
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Post Re: Health
Who needs custom wounds!

EntryWound = Null

Hah I should put that in the coding tips.


Mon Jan 05, 2009 4:13 am
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Post Re: Health
well... that ♥♥♥♥ up my dummy dropship script... error on line 716, and i dont see anyhting wrong with it.


Mon Jan 05, 2009 3:01 pm
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Post Re: Health
Code:
   Entrywound = AEmitter


Whats wrog with this?


Mon Jan 05, 2009 3:32 pm
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REAL AMERICAN HERO
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Post Re: Health
EntryWound.

Capitals count, kids.


Tue Jan 06, 2009 1:00 am
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Post Re: Health
Grif wrote:
EntryWound = Null

Or you could even leave that out. Specifically designating it as null is the same thing, it's just another line to parse.


Tue Jan 06, 2009 1:43 am
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Post Re: Health
yeah i caught that... Thanks!


Tue Jan 06, 2009 1:44 am
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Post Re: Health
for the record, none works just as well as Null


Tue Jan 06, 2009 5:17 am
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Post Re: Health
i put that CC is case sensetive in the useful coding tips thread. thankyou!


Tue Jan 06, 2009 3:54 pm
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