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JunkMonkey
Joined: Mon Aug 04, 2008 9:37 pm Posts: 12
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Finishing the product
This is a gun that shoots nigh-invisible explosive barriers. The Phase Acceleration Field, or PAF Gun. (Thanks to CandleJack for the name) In its current state it fires a preliminary round which then, after about 1 second, emits the barrier at a right angle to the preliminary round. The particles that compose the barrier are quite visible at this point so that you can see what it's doing; however, after completion I hope to make it only just visible.
Anyway, I'm having trouble putting those little touches onto a device that really make it feel like a part of the game. This is still just a concept weapon, so its lacking in many ways. I'd like to turn it into a more polished creation.
What in particular should be added to make it a more finished product? (And how exactly is that done?)
Here's the current incarnation, ENJOY!
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Fri Dec 12, 2008 7:02 am |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Finishing the product
well you could make a NULL sprite and add an atomgroup and add a glow effect to it (the glow effect being the partially visible shield*) so, it will act exactly the same as if it were auto-atomgrouped based on the sprite you have now but it will only be partially visible.
*you can adjust the strength of the glow to make it more or less visible.
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Fri Dec 12, 2008 9:23 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Finishing the product
I think the barriers might be invisible to the AI.
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Sat Dec 13, 2008 1:46 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Finishing the product
im pretty sure the Ai tries to avoid fast moving stuff. and these "fields" move very very fast.
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Sat Dec 13, 2008 2:19 am |
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