Here is my knowledge.
Quote:
WalkLimbPath = LimbPath
PresetName = Walk Path
StartOffset = Vector - The "standing" stance. (Kind of taken from the stand path.)
X = 10
Y = -2
StartSegCount = 3
AddSegment = Vector
X = 0 - Obviously, a grid. +1 is one pixel.
Y = 2 - The y axis is opposite, so - is up. the same for every Offset vector.
AddSegment = Vector
...
SlowTravelSpeed = 1.5 - UpHill?
NormalTravelSpeed = 2.5 - Normal. Higher = faster.
FastTravelSpeed = 4.5 - DownHill?
PushForce = 8000 - How much force is put in. Sometimes ACrabs cant get over obstacles. That's because their pushforce is too low. Don't make it too high, or while walking you will dig into the ground.
When looking at the AddSegments, think of up as down, and think of it as an animation of sorts. change whatever you want, but imagine it in your head and see if it makes sense, or if its how you want it to be.
That's all I really know for sure.
I'll personally keep an eye on this thread to explain further.
But thats all you really need to know to make simplistic custom walkpaths.