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[ 6 posts ] |
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Seagoon
Joined: Sat Dec 06, 2008 1:26 am Posts: 2
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HEAT warhead...
Im in the process of developing a series of different warheads for each of the missile launchers availible ingame atm.
However im having praticular trouble with my HEAT warhead variation.
Basicaly I want a warhead that trades explosive radius for bunkerbusting/AT capability. To this end, as the name suggests I want to produce a stream of particles that fire specificaly in the direction the missile was traveling in when it gibed.
The method im using at the moment is to have the gibbing particles inherit the velocity of the parent missile to produce the forward blast effect. However it seems that the gib velocity is often 0, this produces a rather unimpressive result.
Anyone know how I can produce a shaped charge effect?
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Sat Dec 06, 2008 1:32 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: HEAT warhead...
viewtopic.php?f=1&t=12663Nothing definitive, but this topic covering the same concept has some idea you could try.
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Sat Dec 06, 2008 2:43 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: HEAT warhead...
Would it be possible to make the round explode a few feet ahead of the target via sprites? If so, that would be the remedy to your problems.
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Sat Dec 06, 2008 6:03 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: HEAT warhead...
You could also make a homing missile that airburst itself immediately with negative recoil. I think there was an old DarKlone mortar that did that.
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Sat Dec 06, 2008 6:31 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: HEAT warhead...
To break down that forum thread that was linked by Azukki: just give the rocket itself a bounce of -1. For the most part that seems to "pull" the gibs into whatever it hit. Thats how my railgun and sniper rifle work.
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Sat Dec 06, 2008 6:32 am |
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Seagoon
Joined: Sat Dec 06, 2008 1:26 am Posts: 2
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Re: HEAT warhead...
Thanks for the info ! Got a few new leads, hopefuly I can get this thing working
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Sat Dec 06, 2008 12:32 pm |
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