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 Negative Losses 
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Negative Losses
Hi guys.

I'm making a weapon which fires mines (Actors) which you can detonate manualy (change to them), but it means using this weapon makes a mess of the losses menu.

I remember Djinn accidently discovered a bizarre way of making your losses go down, and I was wondering what does it and how I'd code that?


Tue Dec 02, 2008 6:54 am
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Joined: Mon Dec 10, 2007 9:54 pm
Posts: 250
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Post Re: Negative Losses
I'm pretty sure you're referring to the cauldron - it spawned dropships and shot them into space.


Tue Dec 02, 2008 7:27 am
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: Negative Losses
That is indeed what I was referring to. so is that what did it?


Tue Dec 02, 2008 7:31 am
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Joined: Mon Dec 10, 2007 9:54 pm
Posts: 250
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Post Re: Negative Losses
Perhaps you should try spawning an actor and shooting it into space, hmm? :-P


Tue Dec 02, 2008 10:43 pm
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