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 Fast Mod Questions or FMQ 
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Joined: Sun May 18, 2008 8:30 am
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Post Re: Fast Mod Questions or FMQ
It's part of an idea for a charging weapon that doesn't charge past a certain point.


Thu Nov 20, 2008 12:26 am
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Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
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Post Re: Fast Mod Questions or FMQ
Neat concept, but I don't think it's possible.

You could, however, add an emitter to a device, and then switch to another device in your inventory to 'charge' it, then switch to it to fire.

I think you could achieve the same general resulting function as what you want, but the controls would be screwy and awkward.


I think data fixed the inventory emitter glitch. It made for a nice exploit concept though.


Thu Nov 20, 2008 12:55 am
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Post Re: Fast Mod Questions or FMQ
Can you still attach emitters to muzzleflashes? Also, maybe there are other things you can attach emitters to that will do crazy things.


Thu Nov 20, 2008 1:08 am
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Post Re: Fast Mod Questions or FMQ
CandleJack wrote:
Can you still attach emitters to muzzleflashes? Also, maybe there are other things you can attach emitters to that will do crazy things.


Oh my. It seems you can make your properly triggered charge weapon after all.
BUT, the emitter doesn't flip when you turn to face leftward, so you'll need symmetry in the emissions.
And you can charge it basically forever.


Thu Nov 20, 2008 3:11 am
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