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Ideas for some new things (Will they be possible?)
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Nachos
Joined: Mon Oct 20, 2008 12:32 pm Posts: 66 Location: Australia
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Ideas for some new things (Will they be possible?)
Hey everyone, I've been browsing DRLFF for a while and only recently got involved, spriting only so far. What I really wanted to contribute though is some new ideas that might be able to be implemented into some people's mods.
1. Multiple weapon outlets.
This is more for the larger actors/vehicles or for turrets. To enable firing from multiple weapons, or from the same weapon, but just duplicated at different points of the actor.
Example 1: MLRS firing rockets from different ports. Example 2: Machine gun array on a dropship or base defense mounted on a wall( actor that's just a slab of conrete with weapons attached to it).
2. Worm/Snake Actor
It doesn't necessarily have to be a snake/worm, but an actor that has no visual "limbs", but is comprised of multiple segments which are linked together so when the parent segment moves, the child (attached part) moves with slighly less velocity, relative to how fast the parent was going at. This is more for the y plane if a suggested snake props itself up a bit.
If the no legs thing isn't possible, then maybe a lizard setup with 4 legs but its body still has separate segments.
3. Decreasing weapon efficiency
I've seen a few mod where shields break off armour and stuff and was wonder if you could apply that to the damage given by weapon. Say for example a knife that can break after x amount of uses, then you only have half a blade which still does damage, but not as much. Same would go for an energy based weapon, after multiple shots have been fired, the weapon weakens, and is recharged properly after reloading (waiting for it to charge up again).
4. Energy Shields
This just popped in my head when I mentioned the shield thing before, so I thought I'd mention it before I forgot. The energy shield would be like in many games where you have some sort of semi-penetrable forcefield around you, you could use like just a one line circular sprite, with glow effects on it. But anywho... the shield would work a little bit the same like shield that have break off armour, but instead it just weakens and lets more bullets get through / higher calibre.
That's about it for now, I'll post more ideas if I can think up of any others that I think are unique, and if I get positive feedback on these. (No point on giving, if no one is taking)
Spriting Stuff: As mentioned before, I have made a couple of sprites based on some theme I thought of. I am willing to sprite for other people if I feel like making what they request.So yeah, if you want to see my sprites,they should be in the sprite dump.
Also, just some random questions:
-How many limbs can an actor have? Even when some of those limbs just mimic others. -I've heard it's not possible to make wheels/tank tracks, but can you make it just look like they do, but move using like invisible limbs or hover very close to the ground? -Can I has some cake?
Cheers,
Last edited by Nachos on Wed Oct 29, 2008 11:10 am, edited 1 time in total.
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Wed Oct 29, 2008 9:58 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ideas for some new things (Will they be possible?)
Nachos wrote: 1. Multiple weapon outlets.
This is more for the larger actors/vehicles or for turrets. To enable firing from multiple weapons, or from the same weapon, but just duplicated at different points of the actor.
Example 1: MLRS firing rockets from different ports. Example 2: Machine gun array on a dropship or base defense mounted on a wall( actor that's just a slab of conrete with weapons attached to it).
No, weapons can currently only have one point of firing. All you can do here is disquise it by making the muzzle flash show at different locations that would create the illusion like its firing from multiple barrels.
Craft mounted weapons are not possible yet.
Turrets and machine gun arrays as stationary defence turrets are possible and already done by various people. Some the best ones you can find in the DarkStorm pack by Darlos9D.
2. Worm/Snake Actor
It doesn't necessarily have to be a snake/worm, but an actor that has no visual "limbs", but is comprised of multiple segments which are linked together so when the parent segment moves, the child (attached part) moves with slighly less velocity, relative to how fast the parent was going at. This is more for the y plane if a suggested snake props itself up a bit.
If the no legs thing isn't possible, then maybe a lizard setup with 4 legs but its body still has separate segments.
Nope, seperate dynamic segments are not possible either, you'd just end up having a stiff worm that cant go anywhere.
3. Decreasing weapon efficiency
I've seen a few mod where shields break off armour and stuff and was wonder if you could apply that to the damage given by weapon. Say for example a knife that can break after x amount of uses, then you only have half a blade which still does damage, but not as much. Same would go for an energy based weapon, after multiple shots have been fired, the weapon weakens, and is recharged properly after reloading (waiting for it to charge up again).
For a knife to break after x uses is not possible, the only way of decreasing weapon efficiency is by having it have armor layers. And even then, the effeciency doesnt decrease in the weapons power, but its existence before it breaks.
4. Energy Shields
This just popped in my head when I mentioned the shield thing before, so I thought I'd mention it before I forgot. The energy shield would be like in many games where you have some sort of semi-penetrable forcefield around you, you could use like just a one line circular sprite, with glow effects on it. But anywho... the shield would work a little bit the same like shield that have break off armour, but instead it just weakens and lets more bullets get through / higher calibre.
Depends how you want the shield to function. If you want it to be active all the time on a single unit, yeah. Its possible. Except it will be just like armor with different effects.
Spriting Stuff: So yeah, if you want to see my sprites,they should be in the sprite dump excluding the crazy mammoth tank. (I can upload it here if you want).
Show us that mammoth tank : 3
Also, just some random questions:
-How many limbs can an actor have? Even when some of those limbs just mimic others.
an Ahuman can have 2 legs, 2 arms, a head, a jetpack and the torso its all connected to. A crab can have 4 legs, torso and turret mounted on top of it. A rocket can have 5 thrusters and any number of exits. A dropship can have 4 thrusters, body, and 2 doors.
-I've heard it's not possible to make wheels/tank tracks, but can you make it just look like they do, but move using like invisible limbs or hover very close to the ground?
Yeah, but its nearly impossible to make it drive smoothly on terrain and working with invisible limbs and walkpaths and other wierd offsets is a nightmare to modders.
-Can I has some cake?
Yeah, eat it all, but leave a half to me.
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Wed Oct 29, 2008 10:30 am |
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Nachos
Joined: Mon Oct 20, 2008 12:32 pm Posts: 66 Location: Australia
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Re: Ideas for some new things (Will they be possible?)
numgun wrote: Knowledgeable answers ... Thank you sir!It's a shame most of the things won't work, but at least now I know for sure and I won't start spriting random things that can never be used! As for the tank sprite, I've attached it. edit: sorry, grenade doesnt want me to show it, I guess you'll have to wait till he releases the mod with it in there. Mmm half a cake.
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Wed Oct 29, 2008 11:07 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Ideas for some new things (Will they be possible?)
Weeeeel I am planning a sort of energy shielding in my faction.
Actually, several sorts.
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Thu Oct 30, 2008 4:30 am |
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Nachos
Joined: Mon Oct 20, 2008 12:32 pm Posts: 66 Location: Australia
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Re: Ideas for some new things (Will they be possible?)
Grif wrote: Weeeeel I am planning a sort of energy shielding in my faction.
Actually, several sorts. Yeah I saw that in your topic, I can't wait to use them when they come out! How are you going to make them work in your mod?
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Thu Oct 30, 2008 8:46 am |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Ideas for some new things (Will they be possible?)
He's not gonna tell you- Trade secrets and all. There is a plasma shield that might be of interest to you... It's really just a circular shield though, doesn't even have glows. or maybe it does. well here it is! http://www.datarealms.com/forum/viewtopic.php?f=61&t=10274&p=221423&hilit=plasma+shield#p221423hmm, maybe it is more than just a shield. don't remember it reflecting shots...
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Thu Oct 30, 2008 10:50 pm |
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Nachos
Joined: Mon Oct 20, 2008 12:32 pm Posts: 66 Location: Australia
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Re: Ideas for some new things (Will they be possible?)
I wasn't really trying to find out exactly what the code was going to be, more like its concept/description he would use when he releases it. No way intended to steal his idea. Thanks Aspect for the link, yet another piece of helpful commentry from you. lol
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Fri Oct 31, 2008 12:27 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Ideas for some new things (Will they be possible?)
Localized actor-specific shielding.
Launched medium-duration self-contained spherical projectile shielding
Preplaced large-scale high-power spherical mass shielding
Hallway integrated gravitic based shielding and offensive weaponry
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Fri Oct 31, 2008 2:06 am |
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Nachos
Joined: Mon Oct 20, 2008 12:32 pm Posts: 66 Location: Australia
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Re: Ideas for some new things (Will they be possible?)
Grif wrote: Localized actor-specific shielding.
Launched medium-duration self-contained spherical projectile shielding
Preplaced large-scale high-power spherical mass shielding
Hallway integrated gravitic based shielding and offensive weaponry Awe. Some! Though, staying getting back on topic... Everything has pretty much been answered, so we can now let this dissapate away. Unless there's some other relevant comments. Thanks again for the help, and for mod insights.
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Fri Oct 31, 2008 2:33 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Ideas for some new things (Will they be possible?)
When you said energy shield I though you were talking about the shield strait up out of halo or something Actually that could be pretty useful is it possible to give actors a Halo 3 like rechargeable shield you know take some damage, shield depleted, find some cover and wait for it to recharge, or else the actor will receive permanent damage to its body/armor. darn good idea if I do say so myself
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Sat Nov 01, 2008 2:43 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Ideas for some new things (Will they be possible?)
numgun wrote: Nachos wrote: 2. Worm/Snake Actor
It doesn't necessarily have to be a snake/worm, but an actor that has no visual "limbs", but is comprised of multiple segments which are linked together so when the parent segment moves, the child (attached part) moves with slighly less velocity, relative to how fast the parent was going at. This is more for the y plane if a suggested snake props itself up a bit.
If the no legs thing isn't possible, then maybe a lizard setup with 4 legs but its body still has separate segments.
Nope, seperate dynamic segments are not possible either, you'd just end up having a stiff worm that cant go anywhere. This made me laugh SO HARD, That it is deserving of more than netspeak!
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Sat Nov 08, 2008 3:57 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ideas for some new things (Will they be possible?)
zeno39 wrote: Actually that could be pretty useful is it possible to give actors a Halo 3 like rechargeable shield you know take some damage, shield depleted, find some cover and wait for it to recharge this has been answered enough times that you should know, but ill explain. this would be a theoretical example for a wound that would regen health. Code: AddEffect = AEmitter InstanceName = Regen Wound <Joints, atoms, offsets and sprites> AddEmission = Emission <Emission code> EmissionEnabled = 1 EmissionCountLimit = 6 EmissionsIgnoreThis = 1 ParticlesPerMinute = 120 BurstSize = 2 BurstScale = 0.5 BurstDamage = 2 BurstTriggered = 1 EmissionDamage = -0.33333 <flash stuff, screeneffects> look at emissioncountlimit, burstdamage and emission damage in particular.
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Sat Nov 08, 2008 4:56 pm |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Ideas for some new things (Will they be possible?)
Ah I see know this is all starting to make sense thanks for the explanation
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Sat Nov 08, 2008 6:18 pm |
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