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 Emitters... 
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: Emitters...
Emitters realyl have a mind of their own.

Also, doesn't Emissionignoresthis have something to do with jetpacks either not being able to get shot, or not hurting people? Emitters are weird.


Mon Nov 03, 2008 1:24 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Emitters...
EmissionsIgnoreThis means that the emissions from the emitter will not hurt the emitter or any of its parent objects.


Mon Nov 03, 2008 4:07 am
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Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
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Post Re: Emitters...
Alenth Eneil wrote:
I meant higher velocity for more force to gib it.

I tried that too. I gave the emitter a very low GibImpulseLimit, made the emitter really massive, and made it emit at a high velocity. And yes, PushesEmitter was set to 1 for the emission. No go, it still emits twice.


Thu Nov 06, 2008 3:50 pm
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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Post Re: Emitters...
just make the second emission a null particle.


Fri Nov 07, 2008 3:34 pm
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