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 Rotating Emitter Sprites? 
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Joined: Mon Oct 20, 2008 12:32 pm
Posts: 66
Location: Australia
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Post Rotating Emitter Sprites?
I've tried searching the forums for this but came up fruitless.

What I want to do is rotate only the sprite of a Jetpack Muzzleflash without rotating the image itself. At the moment the flash generates in the default direction 0-45 degrees downwards. Is there anything I can add to the .ini file so it changes the default sprite rotation?

Cheers,


Thu Oct 30, 2008 9:31 am
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Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Rotating Emitter Sprites?
I dont know , but thats can be atomgroups .


Thu Oct 30, 2008 12:04 pm
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Joined: Mon Oct 20, 2008 12:32 pm
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Post Re: Rotating Emitter Sprites?
grenade wrote:
I dont know , but thats can be atomgroups .


Hmm, maybe i'll just leave it alone then... lol


Thu Oct 30, 2008 12:08 pm
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Joined: Mon Dec 04, 2006 3:34 am
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Post Re: Rotating Emitter Sprites?
If the flash were an emitted particle, you could set up the jetpack to keep spitting out different images, which would be rotated images of each other, in order.

Hell, you might be able to do that with a flash too.


Thu Oct 30, 2008 2:10 pm
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Joined: Mon Oct 20, 2008 12:32 pm
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Post Re: Rotating Emitter Sprites?
Alenth Eneil wrote:
If the flash were an emitted particle, you could set up the jetpack to keep spitting out different images, which would be rotated images of each other, in order.

Hell, you might be able to do that with a flash too.


Hmmm.... That actually gives me a few ideas for other things that I could mess around with in the future. Thanks!


Fri Oct 31, 2008 1:30 am
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Joined: Sat Jun 16, 2007 2:31 am
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Location: Texas
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Post Re: Rotating Emitter Sprites?
Alenth Eneil wrote:
Hell, you might be able to do that with a flash too.

Yeah, the flash would be better.


Fri Oct 31, 2008 1:59 am
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