|
FAQ
• Search • Login
|
|
Page 1 of 1
|
[ 3 posts ] |
|
Author |
Message |
manteli
Joined: Fri Oct 24, 2008 10:00 pm Posts: 27 Location: Finland
|
Invisiblity
I discovered way to make any actor in cortex command invisible when i was making a railgun. I wont know how it works but it works only if you look to right. When looking left the device turns to a striped square(i dont know why)
And im not able to make it better because i dont know how it works.
(pics coming later)
|
Fri Oct 24, 2008 10:41 pm |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Invisiblity
The sprite isn't in palette.
It's not a feature, it's a bug.
And one that you're lucky didn't crash your game.
|
Fri Oct 24, 2008 11:49 pm |
|
|
Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
|
Re: Invisiblity
An invisible upaletted sprite masking other stuff is still neat though. And who say's a bug can't be used as a feature? This is mod making, not releases.
I can think of some ways it could be improved upon, but none of them are really even worth bothering with if it can't work leftward as well. But maybe in an application in which horizontal flipping never occurs this could be useful. Oh great, now I have yet another idea delaying my faction.
|
Sat Oct 25, 2008 12:02 am |
|
|
|
|
Page 1 of 1
|
[ 3 posts ] |
|
Who is online |
Users browsing this forum: Google [Bot] |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|