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Vash
Joined: Fri Jun 29, 2007 6:27 am Posts: 195 Location: America
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Re: Clone of Fortune alpha - very WIP.
Grif wrote: Vash wrote: I love how they actually die like normal people, normal people due not go into the fetal position in midair after being shot 30 times by an smg! they fall forwards or backwards!
I hate the face though, way too cartoony. Actually typically normal people aren't flying through the air while getting shot 30 times by SMGs. At least, the kind of people I hang out with. Dunno about you. Im talking about when I shoot the enemy Coalation troops off of my buildings and they start flying backwards while being shot.
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Mon Sep 15, 2008 3:02 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Clone of Fortune alpha - very WIP.
Does this works in b20 ? If yes , i will use this template for zombie mod update
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Mon Sep 15, 2008 1:18 pm |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: Clone of Fortune alpha - very WIP.
grenade wrote: Does this works in b20 ? If yes , i will use this template for zombie mod update I think It will but I bet all the attachables will make it lag really bad with a lot of them..
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Mon Sep 15, 2008 3:32 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Clone of Fortune alpha - very WIP.
macattack wrote: grenade wrote: Does this works in b20 ? If yes , i will use this template for zombie mod update I think It will but I bet all the attachables will make it lag really bad with a lot of them.. Yeah, this is an issue with Kloveska faction. Especially when you hit the hard mode and play on death setting, the amount of actors + their attachables totally nuke the system which causes sudden brain exploding. And lag while it gets to that. But still, the attachable make it more worth playing and much more fun.
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Mon Sep 15, 2008 9:42 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Clone of Fortune alpha - very WIP.
Lol yes, that happened to me yesterday. Snake's head exploded, I loled so much. So did like half of my 30 men. Esplode!
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Tue Sep 16, 2008 12:03 am |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: Clone of Fortune alpha - very WIP.
numgun wrote: macattack wrote: grenade wrote: Does this works in b20 ? If yes , i will use this template for zombie mod update I think It will but I bet all the attachables will make it lag really bad with a lot of them.. Yeah, this is an issue with Kloveska faction. Especially when you hit the hard mode and play on death setting, the amount of actors + their attachables totally nuke the system which causes sudden brain exploding. And lag while it gets to that. But still, the attachable make it more worth playing and much more fun. so that's why my brain just randomly explodes sometimes.
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Tue Sep 16, 2008 1:42 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Clone of Fortune alpha - very WIP.
macattack wrote: so that's why my brain just randomly explodes sometimes. I think you should see a doctor
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Tue Sep 16, 2008 7:56 am |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: Clone of Fortune alpha - very WIP.
I have to say, these have to be the most fun to kill actors I've come across yet, although the Kloveska Military Forces are a close second. I've noticed they're quite a bit harder to gib outright than most other actors. The KMF Executor, which tends to rip even Crobos apart, only puts a bloody hole in these guys. If this is only a WIP, I can't wait to see the finished result.
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Thu Sep 18, 2008 5:38 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Clone of Fortune alpha - very WIP.
Can you make it so it bleeds, but doesn't lose health from it? It would be a lot more fun that way.
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Thu Sep 18, 2008 8:36 pm |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: Clone of Fortune alpha - very WIP.
CandleJack wrote: Can you make it so it bleeds, but doesn't lose health from it? It would be a lot more fun that way. Yeah, would it be possible to make an actor that when it died it never came to rest so you could just shoot the ragdoll around and it would bleed?
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Thu Sep 18, 2008 11:31 pm |
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