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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Sprite Bullets
blipflip wrote: You could do it if you used the magazine as the projectile - have the bullet hit the magazine, dislodging it and starting an entrywound emitter that pushes it fowards - in the direction that the gun is pointing, since magazines rotate with the gun. It would make it spin.
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Fri Aug 29, 2008 1:29 am |
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MooCow13
Joined: Wed Aug 27, 2008 6:44 am Posts: 20
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Re: Sprite Bullets
well i have it sorta working, but i dont know how to change the direction of the emitter emission, could someone post the command/tell me how
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Fri Aug 29, 2008 4:12 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Sprite Bullets
Code: AddEffect = AEmitter InstanceName = Some emitter Mass = .01 LifeTime = 200 RestThreshold = -500 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Somesprite.bmp FrameCount = 1 SpriteOffset = Vector X = -2 Y = -2 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Mega Metal Bounce = -1 Friction = 1 Resolution = 2 Depth = 5 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Mega Metal Bounce = -1 Friction = 1 Resolution = 3 Depth = 5 DeepCheck = 0 JointStrength = 10000 JointStiffness = 1 DrawAfterParent = 1 // EmissionSound = Sound // AddSample = ContentFile // FilePath = Somesound.wav // LoopSetting = -1 // Means loop infinitely until stopped // BurstSound = Sound // CopyOf = Flesh Penetration Hit // EndSound = Sound // AddSample = ContentFile // FilePath = Base.rte/ EmissionAngle = Matrix <---- Here AngleDegrees = 90 EmissionEnabled = 1 EmissionsIgnoreThis = 1 ParticlesPerMinute = 10000 BurstSize = 1 BurstScale = 2 BurstTriggered = 1 BurstSpacing = 500 EmissionDamage = 0 FlashOnlyOnBurst = 0
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Fri Aug 29, 2008 3:46 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Sprite Bullets
Well, i tried it, and it works, apart from the fact that shells always rotate more or less when ejected... Right here if you want to try it or even fix it.
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Fri Aug 29, 2008 5:33 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Sprite Bullets
So what they're saying is there's no way to do it unless you could write your own artificial intelligence base in your sleep. Without a computer.
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Wed Sep 03, 2008 6:56 am |
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molemian
Joined: Thu May 08, 2008 8:12 am Posts: 61 Location: sweden
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Re: Sprite Bullets
blipflip wrote: You could do it if you used the magazine as the projectile - have the bullet hit the magazine, dislodging it and starting an entrywound emitter that pushes it fowards - in the direction that the gun is pointing, since magazines rotate with the gun. If that would work..... I wonder what people would do.....
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Mon Sep 15, 2008 1:30 pm |
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