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hideokuze
Joined: Tue Oct 16, 2007 9:50 pm Posts: 40
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extremely experimental material sprayer
i've been working on a material that could be used as a portable jump pad and or a a radioactive coating that kills enemies, also its quite funny when they slip on the material and go flying. if anyone could make it to a glowing green AEmitter launcher or something just go for it
Last edited by hideokuze on Mon Sep 15, 2008 1:57 am, edited 1 time in total.
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Sat Sep 13, 2008 5:12 am |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: extremely experimental material sprayer
cool sounding but I'm to lazy to do anything with it.
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Sun Sep 14, 2008 4:02 am |
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hideokuze
Joined: Tue Oct 16, 2007 9:50 pm Posts: 40
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Re: extremely experimental material sprayer
meh! shame on you!
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Sun Sep 14, 2008 9:59 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: extremely experimental material sprayer
It's just a negative friction sprayer. Not really very exciting. If I might make a suggestion, play around with the stickiness, too, so that it's a slippery goo that sticks to everything. Then pack it in a bomb, and it might just be worth playing around with.
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Sun Sep 14, 2008 11:51 pm |
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hideokuze
Joined: Tue Oct 16, 2007 9:50 pm Posts: 40
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Re: extremely experimental material sprayer
what is this stickyness you speak of? as in im too used to b18 that all this new stuff makes me feel like an old guy with a mac. and that form of the particle is just experimental as in the name and the form of its effusion is also experimental
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Mon Sep 15, 2008 12:15 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: extremely experimental material sprayer
hideokuze wrote: what is this stickyness you speak of? as in im too used to b18 that all this new stuff makes me feel like an old guy with a mac. and that form of the particle is just experimental as in the name and the form of its effusion is also experimental Look at the material 'wet concrete' in b21 to see how it's handled. I think that the number can range from 0-1, where that is the percent of the time the material will stick (.5, for instance, being 50%.) That should make things interesting. A note on stickiness- sticky particles only stick to terrain.
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Mon Sep 15, 2008 12:30 am |
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hideokuze
Joined: Tue Oct 16, 2007 9:50 pm Posts: 40
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Re: extremely experimental material sprayer
thank you good sir but i have no obligation to use build 21 since the presetname/instancename compatibility deal and demo timer makes me frown
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Mon Sep 15, 2008 12:35 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: extremely experimental material sprayer
Then pay eighteen dollars, you ten year old scamp.
The demo timer is no different from the last two builds, and mods using InstanceName function perfectly well in B21.
Try again.
Oh, and protip: mods in .rtes are a lot easier to use than mods in .txt. Especially since CC doesn't even USE .txt.
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Mon Sep 15, 2008 12:40 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: extremely experimental material sprayer
hideokuze wrote: angry angry angry Constructive criticism is pretty awesome. Also you do a great job justifying your maturity by using almost no punctuation and attacking Grif for telling you to buy a game. You know, this wasn't needed.
- Electro
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Mon Sep 15, 2008 1:01 am |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: extremely experimental material sprayer
No no no!
You use the report button and then leave it alone. It does us no good if you report, then make things worse by flaming people.
- Electro
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Mon Sep 15, 2008 1:03 am |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: extremely experimental material sprayer
Deleted the back-and-forth argument.
The amount of time for this topic to go from quiet to warzone is astounding. I guess everyone's having bad days, hm?
Couple of things:
1. Grif, your post did contain valid points but was worded a little too aggressively for some to handle.
2. hideokuze, Please post your CC modding data in .rte format. Look at other mod .rtes for guidance. It also helps to have images and animated gifs to give people an idea of what you are doing.
I'll leave this open. Don't continue the argument or it's a ban. Hideo, please reupload the mod in .rte format.
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Mon Sep 15, 2008 1:21 am |
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hideokuze
Joined: Tue Oct 16, 2007 9:50 pm Posts: 40
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Re: extremely experimental material sprayer
aye aye captain
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Mon Sep 15, 2008 1:30 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: extremely experimental material sprayer
I made up with hideokuze, so we're cool now.
Make this ♥♥♥♥ sticky!
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Mon Sep 15, 2008 1:36 am |
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hideokuze
Joined: Tue Oct 16, 2007 9:50 pm Posts: 40
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Re: extremely experimental material sprayer
hugs for venn. you have build 21 right? could you do it then post it up here ( downloading winrar as we speak)
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Mon Sep 15, 2008 1:54 am |
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