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 Katamari damaci mod? 
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Joined: Mon Jun 04, 2007 5:55 am
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Post Katamari damaci mod?
Now that we have sticky particles, (sticky in materials), can we have sticky MOSRotatings? wouldn't that mean sticky attatchables, on sticky actors, that could stick to eachother? we could have rolling actors that pick up every actor/gib/attatchable/particle they kick up and just snowball untill its the whole map.

I only updated to B21 yesterday, and only got back online 2 days ago.

Has anyone tried this yet?


Fri Sep 12, 2008 7:28 pm
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Joined: Fri Aug 31, 2007 3:57 am
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Post Re: Katamari damaci mod?
The only things that can be sticky are MOPixels.


Fri Sep 12, 2008 8:11 pm
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Post Re: Katamari damaci mod?
And with that, this mod is debunked.


Fri Sep 12, 2008 8:12 pm
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Post Re: Katamari damaci mod?
venn177 wrote:
And with that, this mod is debunked.

unless someone re-codes it in lua. I doubt it would happen, i just thought i'd throw the idea at y'all since your typically better at this stuff.


Fri Sep 12, 2008 8:15 pm
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Post Re: Katamari damaci mod?
I couldn't swore topics like these were supposed to go here.


Fri Sep 12, 2008 8:27 pm
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Post Re: Katamari damaci mod?
No no no no no.

While I applaud you for making posts with a sentence count under a dozen, this is entirely impossible with sticky particles, and mostly impossible with Lua (to my knowledge(in the current build)).

Sticky particles stick to terrain. MOSRs made of sticky materials stick to absolutely nothing and are in fact just MOSRs. Sticky particles will NEVER stick to MOSRs, actors, or any physics objects. Period. It's from Data's lips(fingers). B22 will probably feature full Lua integration, that means that you could figure out a way to fudge it, probably, but the game has some real restrictions with rotating actors, and Lua has no drawing functions. I'm hardpressed to think of a way for it to work, even with full Lua implementation on all objects. And as for it working just with stickiness, there's no way for stickiness to be inherited to children of the parent "sticky ball"


Sun Sep 14, 2008 3:10 am
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Post Re: Katamari damaci mod?
Well we WILL have full access (almost) to the game engine, so we could figure out how to let actors rotate.


Sun Sep 14, 2008 6:52 pm
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Post Re: Katamari damaci mod?
Except you don't know that.

Speculation will get you nowhere at this point. I really doubt that Lua will let us get past a truly hardcoded limitation like actor rotation limits. Mostly because changing that means that the entire game gets potentially ♥♥♥♥ up.


Sun Sep 14, 2008 6:55 pm
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