|
Page 1 of 1
|
[ 15 posts ] |
|
Author |
Message |
blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
|
Fairly major discovery
Gentlemen, I am pleased to announce;
You can do deformable sprites in CC.
Get your wound emitter, and add a flash to it. The flash sprite is a 3x3 null - as in, a 3x3 block of neon pink. For some reason CC not only doesn't render the flash, BUT DOES NOT RENDER ANYTHING UNDERNEATH IT.
As long as the emitter sprite is smaller than the flash, and as long as the emitter emits, (and it can emit unlimited amounts of invisible lifetime = 0 MOPixels for all I care), that part of the sprite IE the part that was shot is effectively gone.
The reason I suggest 3x3 is that anything smaller tends not to show up so well.
This will be included in my next mod, which also has an attached self-aiming turret.
|
Thu May 22, 2008 4:12 pm |
|
|
Tea
|
Re: Fairly major discovery
Would that not result in invisible actors?
Also, nice find.
|
Thu May 22, 2008 4:33 pm |
|
|
blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
|
Re: Fairly major discovery
You could use it FOR invisible actors by using a gun with a large invisible flash. But no, actors with this type of deforming wound would not become invisible, because the actor is still there. When a bullet hits part of the actor which is apparently gone, you would expect it to go further into the actor. But in fact it will hit the outside like the one before it, because the sprite is not actually deformed, it just appears so. And by the time an actor has been shot that many times it's probably dead anyway.
|
Thu May 22, 2008 4:38 pm |
|
|
Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
|
Re: Fairly major discovery
Hey that's pretty awesome. Great find.
|
Thu May 22, 2008 5:02 pm |
|
|
Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
|
Re: Fairly major discovery
Oh so THAT's why that happens! I learned about while fiddling around in earlier versions and figured the game was glitching or something. Nice find. It's a shame that the deformability is only visual, cause that really kind of limits the usefulness of this.
|
Thu May 22, 2008 5:30 pm |
|
|
DudeGuy
Joined: Sun Mar 04, 2007 11:22 pm Posts: 254 Location: In my happy and/or unhappy place.
|
Re: Fairly major discovery
So... cloaking device? Something like that would be amazingly awesome. Also, screeny would be nice.
|
Thu May 22, 2008 9:14 pm |
|
|
blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
|
Re: Fairly major discovery
Cloaking device probably the easiest and most obvious thing to make with this, and here is a screeny from the mod I was talking about.
It's been shot a bit, hence the holes.
|
Thu May 22, 2008 9:52 pm |
|
|
Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
|
Re: Fairly major discovery
cool, and the sprite that is shooting is cool too. what is that? looks like the darklone color scheme but I dont remember seeing it in there... Is it yours? very cool
|
Fri May 23, 2008 2:42 am |
|
|
Tea
|
Re: Fairly major discovery
Aspect wrote: cool, and the sprite that is shooting is cool too. what is that? looks like the darklone color scheme but I dont remember seeing it in there... Is it yours? very cool It's one of the laser guns from DarkloneTech.
|
Fri May 23, 2008 9:44 am |
|
|
3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
|
Re: Fairly major discovery
that is pretty cool. And if someone didn't know about it, by the time the bullets stopped appearing to make an impact the actor would die.
|
Fri May 23, 2008 8:24 pm |
|
|
war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
|
Re: Fairly major discovery
Great stuff, I'll probably make my own BF2142 camouflage tool now. Unreleased forever.
Pretty old topic, but still good nonetheless.
|
Tue Aug 26, 2008 5:18 pm |
|
|
war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
|
Re: Fairly major discovery
I'm very sorry for the bump again, but will this work with muzzleflashes aswell?
|
Thu Aug 28, 2008 3:58 pm |
|
|
Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
|
Re: Fairly major discovery
Hey, this is cool! Neato bump. Also, why don't you try it, but I can't see the point
|
Wed Sep 03, 2008 6:59 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Fairly major discovery
this could be very cool. also i think he means for an active camo device, so while you hold it it vanishes you. active camo wont work against the AI though.
|
Wed Sep 03, 2008 8:22 am |
|
|
Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
|
Re: Fairly major discovery
Despite my long absence I have returned, and have a comment. 1 comment.
create an attatchable with a glow effect on it, in neonpink, of the exact same size/shape of the part it attatches to
So for the head, create a null-attatchable, and on the attatchable, make a head-shaped neon pink glow, with black (the glow null) where it ISN'T invisible (This way, its not a walking cloud of making everything near it invisible)
do that to every body part and you have an automatically invisible unit.
Furthermore, you could have stealth field generators, by having an object emit very LARGE null glows.
in addition to that, glows aren't indexed, because its like a colored alpha chanel, meaning you could have solid neon pink for 100% invisibility, and say, 75% pink, 25% of black to get a 75% invisible thing. (In theory)
and if that doesn't work 100% of the way, now that we have lua, we can tweek it the last little bit.
|
Fri Sep 12, 2008 7:06 pm |
|
|
|
|
Page 1 of 1
|
[ 15 posts ] |
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|