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 requires code 
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Joined: Sun Jun 15, 2008 12:05 am
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Location: bobland
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Post requires code
Ah the second post, not as bad as the first.....

well as the title says, anyone wishing to help me code this thing is welcome to it!

here is the dropship:
Image


here are the bits:
Image
Image
Image
Image
Image

thanks for all your help!


Wed Aug 27, 2008 6:06 pm
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Joined: Mon Dec 10, 2007 9:54 pm
Posts: 250
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Post Re: requires code
Cool, I like the very to-the-point design. If noone else has I'll throw my hand at it in a couple days.


Wed Aug 27, 2008 8:24 pm
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: requires code
Here, coded:
Attachment:
Canoran_Dropship.rar

Pretty much just put together so it functions.

Now some comments on it: Its awfully small for a dropship (main body-wise), otherwise the other parts are pretty good. I'll leave everything else to you. On another note, dropship doors cannot slide.

Image


Wed Aug 27, 2008 8:24 pm
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Post Re: requires code
DSMK2 wrote:
Its awfully small for a dropship (main body-wise)
I dont know if this was planned, but it could just be the fact that its facing head on. It could be longer lengthwise?

All the same, not a bad looking craft. Thin the wing pods a bit. Too bulky.


Wed Aug 27, 2008 10:42 pm
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Post Re: requires code
Hey thanks alot! I was hoping sombody would do it. Oh and bye the way:
ProjektODIN wrote:
DSMK2 wrote:
Its awfully small for a dropship (main body-wise)
I dont know if this was planned, but it could just be the fact that its facing head on. It could be longer lengthwise?

All the same, not a bad looking craft. Thin the wing pods a bit. Too bulky.

The wing pods are actualy suposed to be big prop housings sorry for the confusion also Its meant to be an aerial insertion vehicle, so only 1 PERSON PER POD.


Wed Aug 27, 2008 11:02 pm
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Joined: Sun May 18, 2008 8:30 am
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Post Re: requires code
This would be so awesome for a boss unit's second stage. Too bad the AI is stupid and you can't mount guns on crafts.


Wed Aug 27, 2008 11:06 pm
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