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 Lua Discussion 
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Joined: Fri Nov 02, 2007 1:23 am
Posts: 8
Post Lua Discussion
With the new build 21 released, I am sure that everyone is excited to see some new mods that take full advantage of all of Lua's features. As a small-time mod maker, I understand most concepts of coding actors, weapons, etc. However, I have no Idea how the script engine relates to any of this and turns that code into a game.

Basicly, I just want to know what possible features us modders could use to alter the game (besides the use of the in-game console.) In other words, how exactly does changing the game from C++ to Lua alter any gameplay content? And also, If anyone knows any possible code to input into the in-game console, that would be helpful. Thanks.

I haven't been on the forum in a while, so please no flamming, either constructive feedback or kindly tell me how much of an idiot I am :) .

Edit: I realized that I might have posted this in the wrong sub-forum (General topic maybe?).


Last edited by Tyrantor on Tue Aug 26, 2008 7:34 pm, edited 1 time in total.



Tue Aug 26, 2008 7:32 pm
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Joined: Sun May 18, 2008 8:30 am
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Post Re: Lua Discussion
You should probably start by looking at the lua scripting sub forum.


Tue Aug 26, 2008 7:33 pm
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Joined: Fri Nov 02, 2007 1:23 am
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Post Re: Lua Discussion
CandleJack wrote:
You should probably start by looking at the lua scripting sub forum.


Ummm.... Where exactly is that?


Tue Aug 26, 2008 7:35 pm
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Lua Discussion
You're joking... right?

Its a sub-section of THIS VERY SECTION (Mod Making).


Tue Aug 26, 2008 8:03 pm
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Joined: Tue Dec 12, 2006 1:09 am
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Location: Plymouth, NC
Post Re: Lua Discussion
viewforum.php?f=73

It's there, and I think there's already a topic like this in there.


Tue Aug 26, 2008 8:49 pm
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