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t0rento
Joined: Sun Dec 16, 2007 2:43 pm Posts: 43
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Re: Build 18 to 20 Conversion program UPDATE: 01/01/08
Updated with the above suggestions
I was working on a default file to be loaded based on if the keyword "#Default" is found in the file but currently my lack of mastery over Path/File permissions is preventing me, will probably give it a go later
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Thu Jan 10, 2008 5:37 am |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Build 18 to 20 Conversion program UPDATE: 01/01/08
In what language did you code this?
And what libraries do you use?
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Thu Jan 10, 2008 5:43 am |
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t0rento
Joined: Sun Dec 16, 2007 2:43 pm Posts: 43
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Re: Build 18 to 20 Conversion program UPDATE: 01/01/08
I coded it in Visual Basic 8.0 .net As for libraries i didn't use any external ones aside from what is included in the default .net package and whatever is included in a basic Windows.Form
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Thu Jan 10, 2008 12:22 pm |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Build 18 to 20 Conversion program UPDATE: 01/01/08
I know nothing of Visual Basic so i can't help you. (I am a C++ programmer as you can see.)
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Thu Jan 10, 2008 12:23 pm |
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t0rento
Joined: Sun Dec 16, 2007 2:43 pm Posts: 43
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Re: Build 18 to 20 Conversion program UPDATE: 01/01/08
ChJees wrote: I know nothing of Visual Basic so i can't help you. (I am a C++ programmer as you can see.) To be honest the way I have gone about learning my programming methods has led me to have the odd side effects of understand basic code but without knowing what underlying principles effect that, for instance I know next to nothing of what you said when you said "What library's did you use" obviously I'll go research this now but my education is far from completeWas reading through this old topic and decided to edit this post. The reason why I didn't know what libraries I used for this is because VB.Net hides a fair bit of the default implementation from you. All libraries that where used for this VB project are the standard .Net modules for File Input/Output and String Management. Having now dived into C++ I see why you where asking what libraries I was using however in VB.Net this question is less relevant due to the standard .NET implementation being used almost universally
Last edited by t0rento on Fri Jul 25, 2008 5:11 pm, edited 1 time in total.
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Thu Jan 10, 2008 12:29 pm |
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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: Build 18 to 20 Conversion program UPDATE: 01/01/08
k so after downloading it, i tried to convert one of my old mods. well, i tried starting the game with the mod converted but it said there was a probloem at the handgroup adn atomgroup part, after trying many things over and over i came up with the most obvious answer ever. in the ini that comes with the program, this line is flawed "Hand = Atomgroup|HandGroup = Atomgroup" the underlined part should be AtomGroup, with a capital G. dunno if this is revelant to anything since everyone probably figure this out but just telling ppl:P.
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Tue Mar 04, 2008 9:42 pm |
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t0rento
Joined: Sun Dec 16, 2007 2:43 pm Posts: 43
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Re: Cortex Command Conversion program UPDATE: 10/03/08
Updated, fixed the typos in the conversion file and added a new conversion file for 13-19.
Please let me know if the program isn't properly converting. I have been having some issues on my new machine however it runs fine on my old machine. I haven't managed to track down the cause yet
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Mon Mar 10, 2008 7:15 am |
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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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Re: Cortex Command Conversion program UPDATE: 10/03/08
Seems appropriate to bump b/c of change in base.rte in B21 (InstanceName -> PresetName)
Though InstanceName is still usable, it is always wiser to follow base template to avoid unforseen errors. (ex. many mods still having base.rte/devices/null.bmp and that causing errors)
Code to be placed in an .ini file and loaded with converter: InstanceName|PresetName
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Sun Aug 24, 2008 10:21 pm |
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