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 Crab/Dreadbought Walkpaths 
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Joined: Wed Aug 29, 2007 4:09 am
Posts: 239
Location: The land of Pwnt
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Post Crab/Dreadbought Walkpaths
Has anyone found of a really well working walk path for the standard dreadnoughts. One the won't make them fall over every step. I really like them and they're fun to use so if anyone can help me out thanks a lot.


Fri Aug 22, 2008 2:26 am
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Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
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Post Re: Crab/Dreadbought Walkpaths
Try making the "PushForce" and the "Slow, Normal, FastTravelSpeed" on the idle, walk, and dislodge paths higher.


Fri Aug 22, 2008 11:55 pm
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