Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
Crab/Dreadbought Walkpaths
Has anyone found of a really well working walk path for the standard dreadnoughts. One the won't make them fall over every step. I really like them and they're fun to use so if anyone can help me out thanks a lot.
Fri Aug 22, 2008 2:26 am
uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
Re: Crab/Dreadbought Walkpaths
Try making the "PushForce" and the "Slow, Normal, FastTravelSpeed" on the idle, walk, and dislodge paths higher.
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