View unanswered posts | View active topics It is currently Sun Jan 05, 2025 2:59 am



Reply to topic  [ 10 posts ] 
 My Gun Won't Work 
Author Message

Joined: Tue May 27, 2008 2:28 am
Posts: 32
Reply with quote
Post My Gun Won't Work
My gun doesn't seem to work, I'm using Darkstorm sprites as a place holder for now, I do have my own. Here's the code:

Devices:
Code:
IncludeFile = Fascist.rte/76-SI/ammo.ini

AddEffect = MOSRotating
   InstanceName = 76-SI Gib A
   Mass = 0.5
   Sharpness = 1
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleGibA.bmp
   FrameCount = 1
   AngularVel = 60
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 350
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 4
      Depth = 2
   DeepCheck = 0
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Dark Micro A
      Count = 9
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   GibImpulseLimit = 2500
   GibWoundLimit = 5

AddEffect = MOSRotating
   InstanceName = D31BattleRifle Gib B
   Mass = 0.5
   Sharpness = 1
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleGibB.bmp
   FrameCount = 1
   AngularVel = 60
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 4
      Depth = 2
   DeepCheck = 0
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Dark Micro A
      Count = 9
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   GibImpulseLimit = 2500
   GibWoundLimit = 5

AddEffect = MOSRotating
   InstanceName = D31BattleRifle Gib C
   Mass = 0.5
   Sharpness = 1
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleGibC.bmp
   FrameCount = 1
   AngularVel = 60
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 4
      Depth = 2
   DeepCheck = 0
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Dark Micro A
      Count = 9
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   GibImpulseLimit = 2500
   GibWoundLimit = 5

AddEffect = MOSRotating
   InstanceName = D31BattleRifle Gib D
   Mass = 0.5
   Sharpness = 1
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleGibD.bmp
   FrameCount = 1
   AngularVel = 60
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 4
      Depth = 2
   DeepCheck = 0
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Dark Micro A
      Count = 9
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   GibImpulseLimit = 2500
   GibWoundLimit = 5

AddDevice = HDFirearm
   InstanceName = 76-Standard Issue
   AddToGroup = Weapons
   AddToGroup = Glorious Fascist Arms
   Mass = 3.6
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = Fascist.rte/76-SI/76-SI000.bmp
   FrameCount = 2
   SpriteOffset = Vector
      X = -16.5
      Y = -6.5
   EntryWound = AEmitter
      CopyOf = Dent DarkStorm
   ExitWound = AEmitter
      CopyOf = Dent DarkStorm
   GoldCost = 40
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 500
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 4
      Depth = 10
   DeepCheck = 1
   JointStrength = 500
   JointStiffness = 0.7
   JointOffset = Vector
      X = -6
      Y = 3
   DrawAfterParent = 0
   OneHanded = 0
   StanceOffset = Vector
      X = 6
      Y = 8
   SharpStanceOffset = Vector
      X = 8
      Y = 1
   SupportOffset = Vector
      X = 1
      Y = 3
   SharpLength = 250
   Magazine = Magazine
      CopyOf = Magazine D31BattleRifle
   Flash = Attachable
      CopyOf = Muzzle Flash SMG
   FireSound = Sound
      AddSample = ContentFile
         FilePath = Fascist.rte/76-SI/76-SIfire.wav
   EmptySound = Sound
      AddSample = ContentFile
         FilePath = Fascist.rte/76-SI/76-SIempty.wav
   ReloadStartSound = Sound
      AddSample = ContentFile
         FilePath = Fasicst.rte/76-SI/76-SIout.wav
   ReloadEndSound = Sound
      AddSample = ContentFile
         FilePath = Fascist.rte/76-SI/76-SIin.wav
   RateOfFire = 800
   ReloadTime = 1700
   FullAuto = 1
   FireIgnoresThis = 1
   ShakeRange = 5
   SharpShakeRange = 0
   NoSupportFactor = 3
   ParticleSpreadRange = 1
   ShellSpreadRange = 8
   ShellAngVelRange = 2
   MuzzleOffset = Vector
      X = 19
      Y = 0
   EjectionOffset = Vector
      X = 0
      Y = 0
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 1
      Count = 6
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 2
      Count = 5
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Drop Oil
      Count = 4
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Dark Micro A
      Count = 6
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Dark Micro A
      Count = 5
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = D31BattleRifle Gib A
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = D31BattleRifle Gib B
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = D31BattleRifle Gib C
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = D31BattleRifle Gib D
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   GibWoundLimit = 20
   GibImpulseLimit = 5000



Ammo:
Code:
AddAmmo = Round
   InstanceName = Round 76-SI
   ParticleCount = 1
   Particle = MOPixel
      InstanceName = Particle 76-SI
      Mass = 0.0095
      RestThreshold = 500
      LifeTime = 700
      Sharpness = 330
      HitsMOs = 1
      GetsHitByMOs = 0
      Color = Color
         R = 153
         G = 143
         B = 143
      Atom = Atom
         Material = Material
            CopyOf = Bullet Metal
         TrailColor = Color
            R = 165
            G = 155
            B = 155
         TrailLength = 25
   Shell = None
   FireVelocity = 160
   ShellVelocity = 10
   Separation = 0

AddAmmo = Round
   InstanceName = Round 76-SI Tracer
   ParticleCount = 1
   Particle = MOPixel
      InstanceName = Particle 76-SI Tracer
      Mass = 0.0095
      RestThreshold = 500
      LifeTime = 675
      Sharpness = 350
      HitsMOs = 1
      GetsHitByMOs = 0
      Color = Color
         R = 257
         G = 247
         B = 147
      Atom = Atom
         Material = Material
            CopyOf = Bullet Metal
         TrailColor = Color
            R = 265
            G = 255
            B = 159
         TrailLength = 45
   Shell = None
   FireVelocity = 165
   ShellVelocity = 10
   Separation = 0

AddAmmo = MOSParticle
   InstanceName = Magazine 76-SI Gib A
   Mass = 0.2
   RestThreshold = -500
   LifeTime = 3000
   Sharpness = 0.1
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleMagGibA.bmp
   FrameCount = 13
   SpriteOffset = Vector
      X = 0
      Y = 0
   AngularVel = 0
   Atom = Atom
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      TrailLength = 0
   Framerate = 0

AddAmmo = MOSParticle
   InstanceName = Magazine 76-SI Gib B
   Mass = 0.2
   RestThreshold = -500
   LifeTime = 3000
   Sharpness = 0.1
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleMagGibB.bmp
   FrameCount = 15
   SpriteOffset = Vector
      X = 0
      Y = 0
   AngularVel = 0
   Atom = Atom
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      TrailLength = 0
   Framerate = 0

AddAmmo = Magazine
   InstanceName = Magazine 76-SI
   Mass = 0.32
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleMag.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -2.5
      Y = -4.5
   EntryWound = AEmitter
      CopyOf = Dent DarkStorm
   ExitWound = AEmitter
      CopyOf = Dent DarkStorm
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 3
      Depth = 1
   DeepCheck = 1
   JointStrength = 200
   JointStiffness = 1
   JointOffset = Vector
      X = 0
      Y = -5
   ParentOffset = Vector
      X = -12
      Y = -1
   DrawAfterParent = 0
   RoundCount = 30
   RTTRatio = 4
   RegularRound = Round
      CopyOf = Round D31BattleRifle 7.62x51mm Caseless
   TracerRound = Round
      CopyOf = Round D31BattleRifle 7.62x51mm Caseless Tracer
   GibImpulseLimit = 0.0001
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Magazine D31BattleRifle Gib A
      Count = 1
      Spread = 2.25
      MaxVelocity = 5
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Magazine D31BattleRifle Gib B
      Count = 1
      Spread = 2.25
      MaxVelocity = 5
      MinVelocity = 1




Index:
Code:
DataModule
   IncludeFile = Fascist.rte/76-SI/devices.ini


Fri Jul 25, 2008 6:52 am
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: My Gun Won't Work
The uh, error would help.


Fri Jul 25, 2008 7:48 am
Profile
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Reply with quote
Post Re: My Gun Won't Work
Yeah. Especially since you're basically using my code, I could tell you whats wrong right away, if I knew the error.


Fri Jul 25, 2008 12:52 pm
Profile YIM

Joined: Tue May 27, 2008 2:28 am
Posts: 32
Reply with quote
Post Re: My Gun Won't Work
It gave the one that gives you the option to close and debug. My computer crashed so I couldn't get a screenshot. I'll try again.


Fri Jul 25, 2008 2:44 pm
Profile

Joined: Tue May 27, 2008 2:28 am
Posts: 32
Reply with quote
Post Re: My Gun Won't Work
I tried again and it made this instead:

Image


Fri Jul 25, 2008 2:51 pm
Profile
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Reply with quote
Post Re: My Gun Won't Work
As logic would have it, this error message implies there's something wrong with this line in your index.rte.

IncludeFile = Fascist.rte/76-SI/devices.ini

You must have a file or folder name wrong, or have something in the wrong place.


Fri Jul 25, 2008 3:05 pm
Profile YIM
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: My Gun Won't Work
Do a search in your ini's on Fasicst.
ReloadStartSound = Sound
AddSample = ContentFile
FilePath = Fasicst.rte/76-SI/76-SIout.wav


Keep an eye on your typing, GoreTaco. ;)


Fri Jul 25, 2008 4:12 pm
Profile
User avatar

Joined: Sun Jun 03, 2007 10:12 am
Posts: 86
Location: Finland
Reply with quote
Post Re: My Gun Won't Work
I just couldnt resist not answering on this one, sorry in advance : DDD

Whatever you do, dont point at your face with that gun, it might then work xD


Tue Aug 05, 2008 3:25 pm
Profile WWW
User avatar

Joined: Thu Jun 21, 2007 8:37 pm
Posts: 215
Location: Hangar 18, somewhere in finland
Reply with quote
Post Re: My Gun Won't Work
Tealord, is that helpful in your opinion?


Tue Aug 05, 2008 3:39 pm
Profile
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Reply with quote
Post Re: My Gun Won't Work
Tealord wrote:
I just couldnt resist not answering on this one, sorry in advance : DDD

Whatever you do, dont point at your face with that gun, it might then work xD

You're an idiot. Please clean a loaded shotgun with the barrel pointed towards you.
GoreTaco, in the future, keep the names simple and easy to spell. The fewer letters, the harder it is to screw up.


Tue Aug 05, 2008 4:16 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 10 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.051s | 13 Queries | GZIP : Off ]