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 Can I install mods so that they appear in the map editor? 
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Joined: Wed Jul 30, 2008 11:21 am
Posts: 5
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Post Can I install mods so that they appear in the map editor?
Hopefully the title says it all. I install mods and they work fine in the map builder as a skirmish, but I can't save them. Is it possible to do something that makes me able to save maps made using moddes peices, through the map editor or saving the map in singleplayer skirmish?

Thanks in advance.


Wed Jul 30, 2008 11:26 am
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Joined: Tue Aug 14, 2007 2:53 pm
Posts: 296
Location: Black Mesa Research Facility
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Post Re: Can I install mods so that they appear in the map editor?
Sorry, thats not possible. Data made it so no one would download a map .ini that had a dependence on an rte the downloader might not have had. Maybe in future builds.


Wed Jul 30, 2008 11:54 am
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: Can I install mods so that they appear in the map editor?
I am at work right now, so I can't check it for certainty, but you need to be sure that in the specified map folder there's a 'scenes' folder.

If the scenes folder is not there you can seemingly save a map without errors, but it won't actually save anything since it probably can't create the folder.

Edit: Ah, I know what you really mean now.
Well, you can, if you make sure the specific mod is loaded from within the base.rte folder.
Just add it in the base.rte/scenes.ini or something.

Edit2: What Pencil_dude said. Nice clear explanation. :)


Last edited by Gotcha! on Wed Jul 30, 2008 2:00 pm, edited 1 time in total.



Wed Jul 30, 2008 11:56 am
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Joined: Mon Jul 14, 2008 3:06 pm
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Post Re: Can I install mods so that they appear in the map editor?
you have to include the index lines from the mod in the index file from base.rte,

eg example for darkstorm
Darkstorm.rte\index.ini
comment out all exept DataModule
Code:
DataModule
//   IncludeFile = DarkStorm.rte/sounds.ini
//   IncludeFile = DarkStorm.rte/wounds.ini
//   IncludeFile = DarkStorm.rte/D94CombatKnife/devices.ini
//   IncludeFile = DarkStorm.rte/D10Revolver/devices.ini
//   IncludeFile = DarkStorm.rte/D35PDW/devices.ini
//   IncludeFile = DarkStorm.rte/D16CombatShotgun/devices.ini
//   IncludeFile = DarkStorm.rte/D31BattleRifle/devices.ini
//   IncludeFile = DarkStorm.rte/D33MachineGun/devices.ini
//   IncludeFile = DarkStorm.rte/D7SniperRifle/devices.ini
//   IncludeFile = DarkStorm.rte/D55GrenadeLauncher/devices.ini
//   IncludeFile = DarkStorm.rte/D50RPGLauncher/devices.ini
//   IncludeFile = DarkStorm.rte/D100ShockMortar/devices.ini
//   IncludeFile = DarkStorm.rte/D13MachineGun/devices.ini
//   IncludeFile = DarkStorm.rte/D58RPGLauncher/devices.ini
//   IncludeFile = DarkStorm.rte/DSClone/actors.ini
//   IncludeFile = DarkStorm.rte/DSSecurityDrone/bunkermodules.ini
//   IncludeFile = DarkStorm.rte/DSDefenseDrone/bunkermodules.ini
//   IncludeFile = DarkStorm.rte/DSDropPod/craft.ini
//   IncludeFile = DarkStorm.rte/DSDropShip/craft.ini


open base.rte\index.ini
add all lines from Darkstorm.rte\index.ini exept DataModule after the base.rte Includefile Lines, and before the "IncludeFile = Base.rte/Activities.ini" line,
like this

Code:
   IncludeFile = Base.rte/Materials.ini
   IncludeFile = Base.rte/Sounds.ini
   IncludeFile = Base.rte/Effects.ini
   IncludeFile = Base.rte/Ammo.ini
   IncludeFile = Base.rte/Devices.ini
   IncludeFile = Base.rte/Actors.ini
   IncludeFile = Base.rte/Scenes.ini
   IncludeFile = DarkStorm.rte/sounds.ini
   IncludeFile = DarkStorm.rte/wounds.ini
   IncludeFile = DarkStorm.rte/D94CombatKnife/devices.ini
   IncludeFile = DarkStorm.rte/D10Revolver/devices.ini
   IncludeFile = DarkStorm.rte/D35PDW/devices.ini
   IncludeFile = DarkStorm.rte/D16CombatShotgun/devices.ini
   IncludeFile = DarkStorm.rte/D31BattleRifle/devices.ini
   IncludeFile = DarkStorm.rte/D33MachineGun/devices.ini
   IncludeFile = DarkStorm.rte/D7SniperRifle/devices.ini
   IncludeFile = DarkStorm.rte/D55GrenadeLauncher/devices.ini
   IncludeFile = DarkStorm.rte/D50RPGLauncher/devices.ini
   IncludeFile = DarkStorm.rte/D100ShockMortar/devices.ini
   IncludeFile = DarkStorm.rte/D13MachineGun/devices.ini
   IncludeFile = DarkStorm.rte/D58RPGLauncher/devices.ini
   IncludeFile = DarkStorm.rte/DSClone/actors.ini
   IncludeFile = DarkStorm.rte/DSSecurityDrone/bunkermodules.ini
   IncludeFile = DarkStorm.rte/DSDefenseDrone/bunkermodules.ini
   IncludeFile = DarkStorm.rte/DSDropPod/craft.ini
   IncludeFile = DarkStorm.rte/DSDropShip/craft.ini
   IncludeFile = Base.rte/Activities.ini


dont forget to remove the "//" to uncomment the lines.

Grif explained this before, but i cant find the post.


Wed Jul 30, 2008 1:53 pm
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Joined: Wed Jul 30, 2008 11:21 am
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Post Re: Can I install mods so that they appear in the map editor?
I tried this with 'extra bunker modules' but it aborts when loading because the parts from the mod 'haven't been defined' on the saved map in question.


Thu Jul 31, 2008 5:03 pm
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Joined: Mon Jul 14, 2008 3:06 pm
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Post Re: Can I install mods so that they appear in the map editor?
for bunker modules you could edit the "Base.rte\Scenes.ini

where it say's

Code:
////////////////////////////
// Bunker Modules!

IncludeFile = Base.rte/Scenes/Objects/BunkerModules/BunkerModules.ini
IncludeFile = Base.rte/Scenes/Objects/TutorialBunker/TutorialBunker.ini
IncludeFile = Base.rte/Scenes/Objects/BunkerBits/BunkerBits.ini
IncludeFile = Base.rte/Scenes/Objects/Geology/Geology.ini

////////////////////////////////////////////////


add the lines from the index.ini from the mod.

like so
Code:
////////////////////////////
// Bunker Modules!

IncludeFile = BunkerEnhanced.rte/Modules.ini
IncludeFile = BunkerEn-RSet.rte/Modules.ini
IncludeFile = Base.rte/Scenes/Objects/BunkerModules/BunkerModules.ini
IncludeFile = Base.rte/Scenes/Objects/TutorialBunker/TutorialBunker.ini
IncludeFile = Base.rte/Scenes/Objects/BunkerBits/BunkerBits.ini
IncludeFile = Base.rte/Scenes/Objects/Geology/Geology.ini

////////////////////////////////////////////////


for the BunkerEnhanced and BunkerEN-RSet mod's


Thu Jul 31, 2008 5:41 pm
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Joined: Mon Dec 10, 2007 9:54 pm
Posts: 250
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Post Re: Can I install mods so that they appear in the map editor?
Or change the index so scenes (and activities) load after all else.
Also:
Code:
/*
Batch ignored code
etc
etc
*/


Thu Jul 31, 2008 8:01 pm
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Joined: Wed Jul 30, 2008 11:21 am
Posts: 5
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Post Re: Can I install mods so that they appear in the map editor?
It worked! thanks ever so much, guys!

Is it possible to do the same thing with downloaded scenes and their backdrops and terrain?


Fri Aug 01, 2008 9:24 am
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Joined: Mon Dec 10, 2007 9:54 pm
Posts: 250
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Post Re: Can I install mods so that they appear in the map editor?
Yes. I think it's just moving the index into scenes.ini, but I haven't done it in a while so don't quote me on it.


Sat Aug 02, 2008 12:04 am
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Joined: Wed Jul 30, 2008 11:21 am
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Post Re: Can I install mods so that they appear in the map editor?
I've moved the contents of the scene's index into the scenes.ini file, but I still have the problem with the terrain not being defined.


Mon Aug 04, 2008 3:45 pm
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