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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Crab's health drains
I've used the search button, found a similar topic, but no solution. So here's the problem: as soon as my crab is spawned, its health drains. Any solutions? Here's the download.
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Thu Jul 31, 2008 3:00 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Crab's health drains
Actors with no limbs automatically start losing health.
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Thu Jul 31, 2008 3:05 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Crab's health drains
It has limbs. 4 infact.
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Thu Jul 31, 2008 3:08 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Crab's health drains
CaveCricket48 wrote: It has limbs. 4 infact. Maybe they break off the moment you spawn it.
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Thu Jul 31, 2008 3:10 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Crab's health drains
The limbs have a JointStrength of 1000.
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Thu Jul 31, 2008 3:11 am |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Crab's health drains
Maybe someting wrong with wounds?
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Thu Jul 31, 2008 3:13 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Crab's health drains
It has Vanilla wounds, so that can''t be the issue.
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Thu Jul 31, 2008 3:16 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Crab's health drains
CandleJack wrote: Actors with no limbs automatically start losing health. Attention: no they don't. stop. posting. advice. on. how. to. mod. An actor with limb code REMOVED has no breakwounds to even reference. Breakwounds are defined in the individual limb coding. Something without a leg (very easy to do, you literally delete the leg code in the actor definition) will just have one less leg. The game doesn't "assume" a breakwound onto it, that would be stupid. As for the problem, I'm not sure. Are there any attachables on it? Grasping at straws here, and unfortunately I can't test it anytime soon.
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Thu Jul 31, 2008 4:06 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Crab's health drains
It has a turret, but nothing else except the legs I mentioned earlier.
Edit: and the legs are GetHitByMOs = 0
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Thu Jul 31, 2008 4:08 am |
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goiduranus
Joined: Sun Jul 20, 2008 1:02 am Posts: 59
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Re: Crab's health drains
is it too heavy and taking impulse damage?
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Thu Jul 31, 2008 10:59 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Crab's health drains
I had the same problem when making my bunker. The problem started when I changed the (invisible) leg offsets to something silly. When I copied the default leg offsets from the vanilla dreadnought things were fine again. Anyway, I hope that helps somehow.
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Thu Jul 31, 2008 11:06 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Crab's health drains
Thanks for the help, I'll try the offset thing.
EDIT: It didn't work...
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Thu Jul 31, 2008 5:55 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Crab's health drains
Are you trying to create a stationary ACrab, like a fixed gun or bunker? If so, you can modify one of mine if you want to. (No need to give credits in any way.)
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Fri Aug 01, 2008 7:03 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Crab's health drains
Okay, thanks. Also, I wasn't really planning to release the mod, it was more for my personal mod collection. Thank you anyways. Also, check out the mods forum!
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Fri Aug 01, 2008 7:05 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Crab's health drains
On the breakwound thing, I'm pretty sure the latest update to the engine made it so you could gib off limbs without actually damaging the actor (but only if you did it right).
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Sun Aug 03, 2008 3:21 pm |
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