Grif wrote:
This has been in use by modders almost as long as we've been able to attach emitters.
I didn't use emitters for this method, and it probably is less laggy than using an emitter and i feel that it looks better than a trail of glows does for smaller faster rounds
If I tried using a 1 pixel sprite for the explosive but for some reason it only collided with terrain and went straight through everything else (actors,doors Etc.)
does anyone have any idea why it was like that (it was HitsMOs = 1 and GetsHitByMOs = 0
- I coulnt make this 1 or the MOPixel would hit it and make it explode)