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Razura
Joined: Fri Jun 01, 2007 7:29 am Posts: 117 Location: Uranus
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~REQUEST~ Amrobotics (i think) MoleMachine
PLEASE can someone convert the A1 MoleMachine into current build, because it was awesome and i want it back, and i'm sure you would get a lot of positive feedback for doing so, i will dedicate a cake to whoever converts it!
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Sun Jul 27, 2008 11:49 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: ~REQUEST~ Amrobotics (i think) MoleMachine
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Sun Jul 27, 2008 11:59 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: ~REQUEST~ Amrobotics (i think) MoleMachine
viewtopic.php?f=1&t=10286Future requests go here too.
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Mon Jul 28, 2008 1:45 am |
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Razura
Joined: Fri Jun 01, 2007 7:29 am Posts: 117 Location: Uranus
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Re: ~REQUEST~ Amrobotics (i think) MoleMachine
Then can someone please convert The SPANKY back to Build 20, and how come when rockets and stuff are upside down they die, even if they have full life and are flying? it wasn't like this before .....
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Mon Jul 28, 2008 9:51 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: ~REQUEST~ Amrobotics (i think) MoleMachine
Build 20 is weird like that.
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Mon Jul 28, 2008 10:01 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: ~REQUEST~ Amrobotics (i think) MoleMachine
B20 introduced rocket gibs. And a million rockets on the ground, still alive would lag your game, alot, I would think.
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Tue Jul 29, 2008 1:06 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: ~REQUEST~ Amrobotics (i think) MoleMachine
They don't have to stay alive. They just shouldn't explode in MIDAIR while you're ACTIVELY CONTROLLING THEM.
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Tue Jul 29, 2008 1:58 am |
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Razura
Joined: Fri Jun 01, 2007 7:29 am Posts: 117 Location: Uranus
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Re: ~REQUEST~ Amrobotics (i think) MoleMachine
yes, i agree with grif, if its in the floor, and its has full life and is being controlled, No boom, if its in the floor with little life, not being controlled then Yes Boom
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Wed Jul 30, 2008 12:28 am |
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