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 adding emitters 
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Joined: Wed Aug 29, 2007 4:09 am
Posts: 239
Location: The land of Pwnt
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Post adding emitters
how to i add emitters to stuff like the bayonet gun has an emitter?


Sun Jul 27, 2008 2:36 am
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Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
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Post Re: adding emitters
Code:
   AddEmitter = AEmitter
      CopyOf = [Emitter name]
      EmissionAngle = Matrix
         AngleDegrees = [value]
      ParentOffset = Vector
         X = [offset]
         Y = [offset]


Place it after the
Code:
JointStiffness =
code and before the

Code:
   BreakWound = AEmitter

Code.


Sun Jul 27, 2008 2:44 am
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Joined: Wed Aug 29, 2007 4:09 am
Posts: 239
Location: The land of Pwnt
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Post Re: adding emitters
thx, ill try it out and get back to you.

EDIT: yay it worked thanks alot


Sun Jul 27, 2008 2:55 am
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