Re: Begin work on Beta Version Ork GaRgAnT
Well, first I have to say that this looks bloody amazing.
The emitter you used though, the "Dent Metal Light" has BurstDamage set at 0, meaning that right now your Gargant can't get any damage.
I'd add something like this:
EntryWound = AEmitter
CopyOf = Dent Metal Light
InstanceName = Dent Metal Gargant
BurstDamage = 0.10ExitWound = AEmitter
CopyOf = Dent Metal Light
InstanceName = Dent Metal Gargant
BurstDamage = 0.10(Don't forget the tabs ofcourse.)
Other than that the thing seems a bit light. I shot it with my LAS-R and it flew off the screen.
Great job, man!
Edit: Also try giving it some invisible arms to get rid of that "No arm!" text.