Shook wrote:
What i meant is that you simply make a pre-bomb with an emitter that emits
instantly, so it keeps either the "shock" or the particle for when it's released. (BurstTriggered = 1)
Once released, it gibs into the other bomb, doing whatever it's supposed to.
The reason not to use TriggerDelay is that it only works if the bomb is thrown
by an actor, or fired by a gun. (Not sure about emitters though, but i doubt it)
This other (And much more complicated ._.) way makes it detonate no matter what.
Hm, thanks for the info Shook!