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Gix
Joined: Fri May 23, 2008 6:19 am Posts: 16
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An Idea for a modder who likes seeing blood
Is it possible to make a mod that makes it so the pc in skirmish only uses human actors rather then robots or dummies? The people are just more fun to shot anyone willing to make/ already made/ know if its possible?
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Tue Jul 22, 2008 3:13 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: An Idea for a modder who likes seeing blood
You don't need a mod. Open up Base.rte. Open Activities.ini (You might want to make a backup copy of Activities.ini). Replace all other instancenames (Dummy, Robot 2, etc) with 'Soldier Heavy' and 'Soldier Light' (without the quotes). Check here for a lot more on the subject: http://www.datarealms.com/wiki/index.php/Activities.ini.
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Tue Jul 22, 2008 3:25 am |
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Gix
Joined: Fri May 23, 2008 6:19 am Posts: 16
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Re: An Idea for a modder who likes seeing blood
you mean replace with
Ahuman?
and are you sure its the instancename you should edit not
AddActivity = GABaseDefense InstanceName = Default Activity SceneName = Grasslands TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 FundsOfTeam1 = 9999999999 //1500 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 25000 SpawnIntervalHardest = 15000 AddAttackerSpawn = ACDropShip CopyOf = Drop Ship MK1 AddInventory = AHuman CopyOf = Robot 2 AddInventory = HDFirearm CopyOf = SMG AddInventory = HDFirearm CopyOf = Pistol AddInventory = HeldDevice CopyOf = Riot Shield AddInventory = HDFirearm CopyOf = Heavy Digger
the red high lighted one
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Tue Jul 22, 2008 3:46 am |
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octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
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Re: An Idea for a modder who likes seeing blood
Ummm... What? The instance name is what the thing is actually called. AHuman is a class name. Robots, dummies, clones, soldiers, are all AHumans.
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Tue Jul 22, 2008 3:48 am |
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Gix
Joined: Fri May 23, 2008 6:19 am Posts: 16
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Re: An Idea for a modder who likes seeing blood
if its not obvious I've got little to no modding or program editing experience (what I have is from old homeworld mods) if someone could post an example or an edited activities.ini or whatever it is that has to be changed I'd be grateful. I pretty much suck at this
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Tue Jul 22, 2008 4:04 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: An Idea for a modder who likes seeing blood
AHuman is a class name. It refers to two legged, two armed bipedal actors, including Soldiers, Robots, Skeletons, and Dummies.
It's the line after that that matter.
AddAttackerSpawn = ACDropShip CopyOf = Drop Ship MK1 AddInventory = AHuman CopyOf = Soldier Heavy AddInventory = HDFirearm CopyOf = SMG
Just copy and paste that, duplicate the tabbing, and change the weapons to make your own Activities.
You might want to back up the original before changing anything.
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Tue Jul 22, 2008 5:36 am |
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Gix
Joined: Fri May 23, 2008 6:19 am Posts: 16
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Re: An Idea for a modder who likes seeing blood
thanks grif and everyone else
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Tue Jul 22, 2008 6:05 am |
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Gix
Joined: Fri May 23, 2008 6:19 am Posts: 16
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Re: An Idea for a modder who likes seeing blood
ok I dunno what I'm doing wrong
I've changed all the other actors to Soldier Heavy and it still gives me robots and skeletons in skirmish
heres my activities.ini, can someone point out my obvious noob failing?
//////////////////////////////////////////////// // Begin list of Activities or "Game Modes"
AddActivity = SceneEditor InstanceName = Test Editor SceneName = Grasslands
AddActivity = GibEditor InstanceName = Test Editor SceneName = Editor Scene
AddActivity = ActorEditor InstanceName = Test Editor SceneName = Editor Scene
AddActivity = GATutorial InstanceName = Test Tutorial SceneName = Tutorial Mission
AddActivity = GABaseDefense InstanceName = Test Activity SceneName = Actor Test TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 FundsOfTeam1 = 999999999 //1500 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 25000 SpawnIntervalHardest = 15000 /* AddAttackerSpawn = ACDropShip CopyOf = Drop Ship MK1 AddInventory = AHuman CopyOf = Soldier Heavy AddInventory = HDFirearm CopyOf = Blunderbuss AddInventory = HDFirearm CopyOf = Pistol AddInventory = HeldDevice CopyOf = Riot Shield AddInventory = HDFirearm CopyOf = Light Digger */ AddActivity = GABaseDefense InstanceName = Default Activity SceneName = Grasslands TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 FundsOfTeam1 = 9999999999 //1500 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 25000 SpawnIntervalHardest = 15000 AddAttackerSpawn = ACDropShip CopyOf = Drop Ship MK1 AddInventory = AHuman CopyOf = Soldier Heavy AddInventory = HDFirearm CopyOf = SMG AddInventory = HDFirearm CopyOf = Pistol AddInventory = HeldDevice CopyOf = Riot Shield AddInventory = HDFirearm CopyOf = Heavy Digger
AddActivity = GABaseDefense InstanceName = Skirmish Defense SceneName = Grasslands TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 FundsOfTeam1 = 9999999999 //1500 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 20000 SpawnIntervalHardest = 4000 //8000 AddAttackerSpawn = ACDropShip CopyOf = DSC02 Dropbox AddInventory = AHuman CopyOf = Soldier Heavy AimDistance = 200 AddInventory = HDFirearm CopyOf = DS02 Rifle AddInventory = HDFirearm CopyOf = DSO3 Blade Digger AddInventory = HDFirearm CopyOf = DS01 SMG AddInventory = AHuman CopyOf = Soldier Heavy AimDistance = 200 AddInventory = HDFirearm CopyOf = DS02 Rifle AddInventory = HDFirearm CopyOf = DSO3 Blade Digger AddInventory = HDFirearm CopyOf = DS01 SMG
AddAttackerSpawn = ACDropShip CopyOf = Soldier Heavy AddInventory = AHuman CopyOf = Soldier Heavy AimDistance = 1000 AddInventory = HDFirearm CopyOf = DS10 Sniper Cannon AddInventory = HDFirearm CopyOf = DS01 SMG AddInventory = AHuman CopyOf = Soldier Heavy AimDistance = 100 AddInventory = HDFirearm CopyOf = DS03 Shotgun AddInventory = HDFirearm CopyOf = DSO3 Blade Digger AddInventory = HDFirearm CopyOf = DS01 SMG
AddAttackerSpawn = ACDropShip CopyOf = DSC AddInventory = AHuman CopyOf = Soldier Heavy AimDistance = 5000 AddInventory = HDFirearm CopyOf = DS08 MRL AddInventory = AHuman CopyOf = Soldier Heavy AimDistance = 100 AddInventory = HDFirearm CopyOf = DS09 MAC AddInventory = HDFirearm CopyOf = DSO3 Blade Digger AddInventory = HDFirearm CopyOf = DS01 SMG AddInventory = AHuman CopyOf = Soldier Heavy AimDistance = 100 AddInventory = HDFirearm CopyOf = DS09 MAC AddInventory = HDFirearm CopyOf = DSO3 Blade Digger AddInventory = HDFirearm CopyOf = DS01 SMG AddInventory = AHuman CopyOf = Soldier Heavy AimDistance = 200 AddInventory = HDFirearm CopyOf = DSXX FORCE AddInventory = HDFirearm CopyOf = DSXX Lance AddInventory = HDFirearm CopyOf = DS09 MAC
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Tue Jul 22, 2008 6:42 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: An Idea for a modder who likes seeing blood
Hmm ... That looks like the DSTech Activities.ini ... Is the Activities.ini you are editing located in base.rte or DSTech.rte? If you are editing the DSTech Activities.ini, then: 1) Go to base.rte. 2) Open Index.ini. 3) Make sure the Activities line looks like this: Code: // IncludeFile = Base.rte/Activities.ini (Note the "//")If you are editing the Base.rte Activities.ini, then: (Repeat steps 1 & 2) 3) Make sure the Activities line looks like this: Code: IncludeFile = Base.rte/Activities.ini 4) Go to DSTech.rte. 5) Open Index.ini. 6) Make sure the Activities line looks like this: Code: IncludeFile = DSTech.rte/Activities.ini Hope that solves your problem.
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Tue Jul 22, 2008 7:42 am |
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Gix
Joined: Fri May 23, 2008 6:19 am Posts: 16
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Re: An Idea for a modder who likes seeing blood
still nothing
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Tue Jul 22, 2008 9:06 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: An Idea for a modder who likes seeing blood
do you have any other mods? because mods that load their own activities load over base.rte. make sure you are editing the activities.ini in base.rte, then remove the "." in all other mods, so you end up with dstechrte and darkstormrte and whatever else, then try again. if it loads and you are shooting at only coalition troopers, success! post here again and we'll help you get rid of whats causing the problem. if youre fighting dummies, its likely youve edited the wrong one.
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Tue Jul 22, 2008 9:14 am |
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goiduranus
Joined: Sun Jul 20, 2008 1:02 am Posts: 59
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Re: An Idea for a modder who likes seeing blood
did you put the ini file in the right folder?
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Tue Jul 22, 2008 11:59 am |
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Gix
Joined: Fri May 23, 2008 6:19 am Posts: 16
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Re: An Idea for a modder who likes seeing blood
Ok so remove the . from say "disarmer.rte" to make the folder "disarmerrte" ? and yeah running a few mods
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Tue Jul 22, 2008 5:52 pm |
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