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 Recoil Value? 
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Joined: Mon Jul 14, 2008 9:41 am
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Post Recoil Value?
I'm trying to make a precision digging tool, and generally, what I've done is copy the heavy digger and refine a few of the values. I've run into a problem though, I can't find any way to change the recoil of the tool. I'd like to change it, so that I don't get pushed back all the time.

Thanks for your help.


Mon Jul 14, 2008 10:00 am
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Post Re: Recoil Value?
Recoil is calculated by the weight of what ever you are firing. That means the lighter something is, the less recoil.

Also, to make whatever you're shooting do more terrain damage, increase the sharpness.

EDIT: V oh Yeah, and firevelocity. lower that to.


Last edited by CaveCricket48 on Mon Jul 14, 2008 10:12 am, edited 1 time in total.



Mon Jul 14, 2008 10:10 am
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Post Re: Recoil Value?
There is no recoil variable.

Bullet mass, firevelocity, count, and rate of fire effect recoil

Bullet mass, firevelocity, sharpness, count, and rate of fire effect firepower.

So to plain and simply answer your [cue]uestion, lower the weight of the bullet and increase it's sharpness.


There's a more complex way to control recoil for other things, but for mopixel/mosparticle firing guns, this works fine.


Last edited by Azukki on Mon Jul 14, 2008 10:15 am, edited 1 time in total.



Mon Jul 14, 2008 10:10 am
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Post Re: Recoil Value?
Awesome! Thanks for both of your help, it was very fast!


Mon Jul 14, 2008 10:15 am
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Post Re: Recoil Value?
No problem. Also, Welcome to Datarealms.


Mon Jul 14, 2008 10:20 am
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Post Re: Recoil Value?
Woops double post sry


Mon Jul 14, 2008 10:20 am
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Post Re: Recoil Value?
Thanks! Also, one more question: How would I change the length of the effect? Would I have to change the size of the textures?


Mon Jul 14, 2008 10:25 am
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Post Re: Recoil Value?
Change the LifeTime.


Mon Jul 14, 2008 10:32 am
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Post Re: Recoil Value?
Again, thank you.

I'm very new to Cortex Command in general, but it seems generally pretty easy to modify.


Mon Jul 14, 2008 10:36 am
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Post Re: Recoil Value?
How do you make a digger not effect people but effect terrain?

HitsMOs = 0?


Mon Jul 14, 2008 5:51 pm
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Post Re: Recoil Value?
Octyl; yep.

Works on any particle, as well.


Mon Jul 14, 2008 6:39 pm
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Post Re: Recoil Value?
Thanks Grif.


Mon Jul 14, 2008 7:04 pm
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